I am a 3D Designer with over 10 years of experience creating high-quality models, textures, lighting, and renders for architecture, product design, and visual storytelling. I am proficient in Maya, Blender, ZBrush, Substance Painter, and Unreal Engine, comfortable with both photorealistic and stylized workflows. I am known for creative problem-solving, attention to detail, and a collaborative spirit in remote, multicultural teams.
I bring a proactive and adaptable approach to every project, ensuring high-quality results aligned with objectives and deadlines. I am passionate about continuous improvement and exploring new tools — including AI-driven design workflows — to push creativity and efficiency forward. I seek long-term, forward-thinking 3D projects where innovation, collaboration, and visual impact drive success.
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