Game and narrative designer/programmer focused on creating intuitive, user-friendly experiences. I build systems with strong UX/UI thinking and integrate story directly into interactive mechanics. I enjoy rapid iteration under deadlines, collaborating across art and Computer Science to align visual/experiential goals, and shipping polished prototypes that feel emotionally grounded and coherent for players.

Chris N Nail

Game and narrative designer/programmer focused on creating intuitive, user-friendly experiences. I build systems with strong UX/UI thinking and integrate story directly into interactive mechanics. I enjoy rapid iteration under deadlines, collaborating across art and Computer Science to align visual/experiential goals, and shipping polished prototypes that feel emotionally grounded and coherent for players.

Available to hire

Game and narrative designer/programmer focused on creating intuitive, user-friendly experiences. I build systems with strong UX/UI thinking and integrate story directly into interactive mechanics.

I enjoy rapid iteration under deadlines, collaborating across art and Computer Science to align visual/experiential goals, and shipping polished prototypes that feel emotionally grounded and coherent for players.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Javanese
Intermediate

Work Experience

Solo Developer at Law Desk ’96 (Godot 4.6 & 4.7)
April 1, 2026 - Present
Designed with meaningful, emotional choice points. Creating an authentic retro operating system interface for users to navigate. Intended to ship in 2026 on Steam.
Law Desk '96 (Software Project) – Independent Project Manager/Designer at Independent
April 1, 2026 - Present
Independently manages the design and development of a long-term software project.
Solo Developer at Othribo (Godot 4.5) - Stealth-survival RPG prototype
August 1, 2025 - December 31, 2025
Created a stealth-survival RPG inspired by The Thief. Designed stealth systems and level layouts, modeled and textured low-poly assets for visual cohesion, and integrated narrative elements to connect story with gameplay. Built an immersive environment encouraging player exploration.
Obripo (Interactive Software Prototype) – Designer/Developer at Independent
July 1, 2025 - December 1, 2025
Designed and developed an interactive software prototype from concept through implementation.
Director of UX/UI at Electronic Arts Research Lab, Colorado State University
January 1, 2023 - January 1, 2024
Designed UX for a VR cat-café simulation focused on player comfort. Guided peers in interactive design and storytelling principles, and collaborated with art and CS students to align visual and gameplay goals.
UX/UI Lead – Electronic Arts Research Lab (VR UX) at Colorado State University
January 1, 2023 - December 31, 2024
Designed UX for a VR-based research project with an emphasis on user comfort. Collaborated with multidisciplinary teams to improve usability and user experience, guiding design decisions to enhance interface consistency and overall usability.
Narrative & Gameplay Designer / Programmer at Casey’s Climb (CSU VR Competition project)
November 1, 2022 - November 30, 2022
Designed for the CSU VR Competition. Programmed climbing physics and interaction logic. Directed creative design under a 48-hour deadline, outperforming other research lab teams.
Casey's Climb (Award-winning Software) – Team Contributor at Independent
November 1, 2022 - Present
Collaborated on an award-winning software project contributing gameplay systems and programming.
Guest Attendant (Washouse) at Washouse
April 1, 2022 - May 1, 2026
Managed daily operations independently without supervision. Assisted customers with equipment, payments, and issue resolution in a friendly and professional manner.
Team Member at Noodles & Co.
January 1, 2017 - December 31, 2020
Delivered exceptional, fast-paced restaurant customer service. Processed customer orders while maintaining a welcoming atmosphere and resolved customer concerns professionally to ensure a positive experience.

Education

BFA in Integrated Visual Studies (Interactive Media) at Colorado State University
January 11, 2030 - May 1, 2026
Minor in English (Creative Writing) at Colorado State University
January 11, 2030 - May 1, 2026
BFA in Integrated Visual Studies at Colorado State University
January 11, 2030 - July 13, 2026
Minor in English at Colorado State University
January 11, 2030 - July 13, 2026

Qualifications

1st Place – HP Sponsored CSU VR Competition (2022)
January 1, 2022 - July 13, 2026

Industry Experience

Education, Retail, Software & Internet, Media & Entertainment, Gaming