Available to hire
I’m Christian Gramtorp, a Copenhagen-based sound designer specializing in game audio and immersive sound for installations and gallery exhibitions. I combine field recordings, library sounds, and interactive audio workflows to build atmospheric soundscapes that bring spaces to life.
Over the past years I have collaborated with interdisciplinary teams—such as a 14-person studio at DADU where we developed “End Transmission?”—and created audio for museum installations like “The Sound of Copenhagen”. I love shaping sonic experiences that engage people and tell stories through sound.
Experience Level
Language
Danish
Fluent
English
Fluent
Work Experience
Sound Designer at DADU - National Film School of Denmark
January 1, 2024 - December 31, 2024Worked on game audio development in an interdisciplinary team of 14; created the sound design for a project (End Transmission?); handled recording, editing, mixing and mastering; implemented sound with a modern audio pipeline and sound libraries.
Sound Designer (Intern) at Yoke
August 1, 2024 - December 31, 2024Internship focusing on sound design for cross-disciplinary installations in museums; provided audio for video clips and accompanying audio narratives; collaborated with on-site teams to deliver immersive sound experiences.
Education
Medialogy at Aalborg University
January 1, 2021 - December 31, 2022Sound Design at Sonic College
January 1, 2022 - December 31, 2026Game Audio Designer at DADU - National Film School of Denmark
January 1, 2024 - December 31, 2024Qualifications
Game Audio Designer Certification
January 1, 2024 - December 31, 2024Medialogy Studies
January 1, 2021 - December 31, 2022Sound Design Studies
January 1, 2022 - December 31, 2026Industry Experience
Media & Entertainment, Education, Gaming, Software & Internet, Professional Services
Experience Level
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