Hi, I’m Christoffer V. Greulich, a holistic game designer based in Copenhagen with broad leadership experience across production, game design and product management. I’m expert at identifying user needs and behaviours, using those insights to guide decision-making from UX to business development. I’ve led multi-platform titles and driven feature, balance and system design at BetaDwarf, always aiming to deliver engaging, player-first experiences. I tend to roll up my sleeves and take on whatever is needed to succeed—sometimes a bit too much. I’m serious about creating great games, but I bring a lot of humor and an insatiable curiosity. I’m excited to collaborate with a team that values learning, growth, and player-centric design.

Christoffer V. Greulich

Hi, I’m Christoffer V. Greulich, a holistic game designer based in Copenhagen with broad leadership experience across production, game design and product management. I’m expert at identifying user needs and behaviours, using those insights to guide decision-making from UX to business development. I’ve led multi-platform titles and driven feature, balance and system design at BetaDwarf, always aiming to deliver engaging, player-first experiences. I tend to roll up my sleeves and take on whatever is needed to succeed—sometimes a bit too much. I’m serious about creating great games, but I bring a lot of humor and an insatiable curiosity. I’m excited to collaborate with a team that values learning, growth, and player-centric design.

Available to hire

Hi, I’m Christoffer V. Greulich, a holistic game designer based in Copenhagen with broad leadership experience across production, game design and product management. I’m expert at identifying user needs and behaviours, using those insights to guide decision-making from UX to business development. I’ve led multi-platform titles and driven feature, balance and system design at BetaDwarf, always aiming to deliver engaging, player-first experiences.

I tend to roll up my sleeves and take on whatever is needed to succeed—sometimes a bit too much. I’m serious about creating great games, but I bring a lot of humor and an insatiable curiosity. I’m excited to collaborate with a team that values learning, growth, and player-centric design.

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Experience Level

Work Experience

Game Designer (Part-time) at BetaDwarf
January 1, 2022 - January 1, 2024
Designing character and enemy abilities for Project F4E; rapid iteration on game flow using enemy statistics, procedural map population factors, character statistics and rapid testing; feature delivery for Minion Masters on PC/mobile – designing and driving features for the mobile port of Minion Masters 2.0 (Draft and Campaign); design & UX for Minion Masters features including onboarding flow, rewards, difficulty, learning.
Head of Marketing & Community at BetaDwarf
January 1, 2020 - January 1, 2022
Growth-oriented head on the new Project F4E; user acquisition funnel design/analysis/iteration; experimental Facebook ads campaigns; marketing GTM strategy, brand strategy, hiring; community space strategy, messaging and management strategy, data analysis and iteration.
VP of Minion Masters at BetaDwarf
January 1, 2019 - January 1, 2020
Led a 20+ person team to deliver rapid updates with high player satisfaction; product management including update delivery process/strategy; negotiations and partnerships for potential markets (e.g., Chinese market); team leadership, vision communication, strategy and plans; game direction guiding monthly updates with content, balance and new features; marketing analytics and funnel guidance.
Producer & Game Designer at BetaDwarf
January 1, 2013 - January 1, 2019
Project & release management; major patches for premium, expansion DLC for GaaS; Xbox release of Minion Masters; game design for top-down co-op and roguelite (character kits, enemy abilities, level mechanics, procedural systems); content design for Minion Masters (cards, balance, economy); visual scripting tool Rune 2.0; community management; business development and partnerships.
QA & Game Tester at BetaDwarf
January 1, 2012 - January 1, 2012
Joined BetaDwarf in early startup stage as QA; transitioned to game design and PR; contributed to development and testing processes.
Game Design & Strategy Advisor at Gamucatex
January 1, 2024 - January 1, 2025
GDDs for UX features such as card placement and card details (exploring alternatives to right-click details for non-PC platforms); strategy advisement on game goals, balance approach, sprint process.

Education

BSc Software Engineering at Danish Technical University
January 1, 2009 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet