3D Animator focused on character animation, cinematic camera work and short-form storytelling. I primarily work in Blender and can support projects across animation, modelling, texturing, rigging, lighting, rendering and post-production. My experience includes short-form vertical animation, independent 3D film production and collaborative animation work. I enjoy developing believable character movement through reference-based animation, strong body mechanics and clear posing, while using cinematic camera work to support storytelling and action. I’m comfortable taking feedback, working through revisions and developing shots from blocking through final polish. I’m currently open to freelance animation projects and ongoing creative collaborations. _Website not available. Sign in: https://www.twine.net/signup_…

Chak Hei Leung

3D Animator focused on character animation, cinematic camera work and short-form storytelling. I primarily work in Blender and can support projects across animation, modelling, texturing, rigging, lighting, rendering and post-production. My experience includes short-form vertical animation, independent 3D film production and collaborative animation work. I enjoy developing believable character movement through reference-based animation, strong body mechanics and clear posing, while using cinematic camera work to support storytelling and action. I’m comfortable taking feedback, working through revisions and developing shots from blocking through final polish. I’m currently open to freelance animation projects and ongoing creative collaborations. _Website not available. Sign in: https://www.twine.net/signup_…

Available to hire

3D Animator focused on character animation, cinematic camera work and short-form storytelling. I primarily work in Blender and can support projects across animation, modelling, texturing, rigging, lighting, rendering and post-production.

My experience includes short-form vertical animation, independent 3D film production and collaborative animation work. I enjoy developing believable character movement through reference-based animation, strong body mechanics and clear posing, while using cinematic camera work to support storytelling and action.

I’m comfortable taking feedback, working through revisions and developing shots from blocking through final polish. I’m currently open to freelance animation projects and ongoing creative collaborations.

Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Chinese
Fluent

Work Experience

3D Animator Intern - Pebble Animated Short Film at UNSW
September 18, 2025 - January 7, 2026
- Animated 17 creature-animation scenes, developing quadruped and avian movement through reference-based animation with emphasis on believable body mechanics, weight, timing and posing. - Rigged 2 production characters in Maya using AdvancedSkeleton, manually refining skin weights and deformation and preparing the rigs for an Unreal Engine 5 pipeline. - Worked within a 10-person animation team, sharing weekly progress and turning supervisor/director feedback into shot revisions while working to production schedules.

Education

Bachelor of Fine Arts – Animation & Moving Image at University of New South Wales (UNSW), Sydney
January 1, 2023 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    HEISMI — Independent 3D Animated Short Film | 2025

    Independently created and delivered a 5-minute 3D animated short in Blender, covering the full pipeline from storyboarding and asset creation through animation, rendering, compositing and final edit. The film features 3 principal characters across approximately 24 sequences and was screened at the 2025 UNSW Art & Design Animation and Moving Image Festival — Digitropica.

    Rhythm in Motion — 9:16 Character Animation | 2026

    15-second 9:16 character animation created in Blender, translating live-action dance reference into stylised keyframe performance, rhythm-driven movement and cinematic camera choreography. Developed from blocking through in-betweens and final polish, with a focus on body mechanics, timing and posing.

    Movement reference: Stray Kids — “Chk Chk Boom” choreography. Character assembled/customised using licensed Daz Studio assets; animation and camera work by me.

    Pebble — Production Creature Animation | 2025-2026


    Creature animation work from Pebble, a collaborative animated short produced within a 10-person team. I animated 17 scenes featuring quadruped and avian characters, focusing on body mechanics, weight, timing and believable movement.

    I also rigged 2 production characters in Maya using AdvancedSkeleton and refined skin weights and deformation for animation.