3D Animator focused on character animation, cinematic camera work and short-form storytelling. I primarily work in Blender and can support projects across animation, modelling, texturing, rigging, lighting, rendering and post-production.
My experience includes short-form vertical animation, independent 3D film production and collaborative animation work. I enjoy developing believable character movement through reference-based animation, strong body mechanics and clear posing, while using cinematic camera work to support storytelling and action.
I’m comfortable taking feedback, working through revisions and developing shots from blocking through final polish. I’m currently open to freelance animation projects and ongoing creative collaborations.
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Independently created and delivered a 5-minute 3D animated short in Blender, covering the full pipeline from storyboarding and asset creation through animation, rendering, compositing and final edit. The film features 3 principal characters across approximately 24 sequences and was screened at the 2025 UNSW Art & Design Animation and Moving Image Festival — Digitropica.
15-second 9:16 character animation created in Blender, translating live-action dance reference into stylised keyframe performance, rhythm-driven movement and cinematic camera choreography. Developed from blocking through in-betweens and final polish, with a focus on body mechanics, timing and posing.
Movement reference: Stray Kids — “Chk Chk Boom” choreography. Character assembled/customised using licensed Daz Studio assets; animation and camera work by me.
Creature animation work from Pebble, a collaborative animated short produced within a 10-person team. I animated 17 scenes featuring quadruped and avian characters, focusing on body mechanics, weight, timing and believable movement.
I also rigged 2 production characters in Maya using AdvancedSkeleton and refined skin weights and deformation for animation.
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