I’m Jimmy Chang, a sound designer dedicated to creating visceral, emotionally-driven audio for film and games. I focus on both the craft—like foley recording and detailed sound design—and the technical side of getting audio to behave correctly in real-time environments. I’ve built adaptive audio systems using Wwise and Unreal Engine for cross-institutional VR projects with MIT/Harvard/Berklee, and I’ve also worked on live performance tech and studio reliability. Whether I’m implementing middleware, designing generative soundscapes, or mixing and mastering final assets to industry loudness targets, I aim for audio that feels immersive, intentional, and rock-solid.

Jimmy Chang

I’m Jimmy Chang, a sound designer dedicated to creating visceral, emotionally-driven audio for film and games. I focus on both the craft—like foley recording and detailed sound design—and the technical side of getting audio to behave correctly in real-time environments. I’ve built adaptive audio systems using Wwise and Unreal Engine for cross-institutional VR projects with MIT/Harvard/Berklee, and I’ve also worked on live performance tech and studio reliability. Whether I’m implementing middleware, designing generative soundscapes, or mixing and mastering final assets to industry loudness targets, I aim for audio that feels immersive, intentional, and rock-solid.

Available to hire

I’m Jimmy Chang, a sound designer dedicated to creating visceral, emotionally-driven audio for film and games. I focus on both the craft—like foley recording and detailed sound design—and the technical side of getting audio to behave correctly in real-time environments.

I’ve built adaptive audio systems using Wwise and Unreal Engine for cross-institutional VR projects with MIT/Harvard/Berklee, and I’ve also worked on live performance tech and studio reliability. Whether I’m implementing middleware, designing generative soundscapes, or mixing and mastering final assets to industry loudness targets, I aim for audio that feels immersive, intentional, and rock-solid.

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Work Experience

Music Producer (Assistant) at 2024 Redbull Scoring Competition
January 1, 2024 - December 31, 2024
Assisted composer Joshua Cho with mock-up creation and sound design for the competition.

Education

Bachelor of Music in Electronic Production and Design at Berklee College of Music
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education