I’m Jimmy Chang, a sound designer dedicated to creating visceral, emotionally-driven audio for film and games. I focus on both the craft—like foley recording and detailed sound design—and the technical side of getting audio to behave correctly in real-time environments.
I’ve built adaptive audio systems using Wwise and Unreal Engine for cross-institutional VR projects with MIT/Harvard/Berklee, and I’ve also worked on live performance tech and studio reliability. Whether I’m implementing middleware, designing generative soundscapes, or mixing and mastering final assets to industry loudness targets, I aim for audio that feels immersive, intentional, and rock-solid.
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