Hi, I’m Abdoul Niang, a Brooklyn-based software engineer who loves building AI-powered applications and engaging game experiences. I previously interned at IBM, where I benchmarked Watson against Amazon and Google AI across multiple metrics, built predictive models for real-world AI capabilities, and presented insights to leadership to help shape AI development priorities. I enjoy collaborating with cross-functional teams to turn data-driven findings into practical solutions. In school I developed a custom game engine using C-style functions and OpenGL, optimized rendering with shaders and textures, and explored multiple game mechanics. I’m excited to bring hands-on problem solving and creative engineering to future projects, whether in gaming, AI, or beyond.

Abdoul Niang

Hi, I’m Abdoul Niang, a Brooklyn-based software engineer who loves building AI-powered applications and engaging game experiences. I previously interned at IBM, where I benchmarked Watson against Amazon and Google AI across multiple metrics, built predictive models for real-world AI capabilities, and presented insights to leadership to help shape AI development priorities. I enjoy collaborating with cross-functional teams to turn data-driven findings into practical solutions. In school I developed a custom game engine using C-style functions and OpenGL, optimized rendering with shaders and textures, and explored multiple game mechanics. I’m excited to bring hands-on problem solving and creative engineering to future projects, whether in gaming, AI, or beyond.

Available to hire

Hi, I’m Abdoul Niang, a Brooklyn-based software engineer who loves building AI-powered applications and engaging game experiences. I previously interned at IBM, where I benchmarked Watson against Amazon and Google AI across multiple metrics, built predictive models for real-world AI capabilities, and presented insights to leadership to help shape AI development priorities. I enjoy collaborating with cross-functional teams to turn data-driven findings into practical solutions.

In school I developed a custom game engine using C-style functions and OpenGL, optimized rendering with shaders and textures, and explored multiple game mechanics. I’m excited to bring hands-on problem solving and creative engineering to future projects, whether in gaming, AI, or beyond.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Software Engineer Intern at IBM
August 20, 2017 - August 20, 2017
Benchmarked IBM Watson against Amazon and Google AI across 15 performance metrics. Found Watson outperformed competitors in 40% of problem-solving models. Developed 12 predictive models to evaluate real-world AI capabilities. Uncovered insights that shaped future AI integration strategies. Collaborated with engineers to compile findings into a comprehensive report. Presented results to senior leadership, influencing AI development priorities.
Game Engineer
December 20, 2022 - December 20, 2022
Developed a custom game engine using C-style functions and OpenGL libraries. Supported interactive games like Penguin Jumps and Falling Balls within one semester. Built an engine capable of handling multiple simple game mechanics. Implemented advanced macros to optimize engine functionality. Enhanced rendering by leveraging OpenGL shaders, textures, and libraries like GLAD and stb_image, improving performance by 30%.

Education

Bachelor of Arts in Computer Science at Hunter College
January 11, 2030 - May 20, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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