I’m Grigoriy Elovikov, a Unity developer focused on multiplayer architectures and scalable game systems for mobile, PC, and WebGL. I enjoy prototyping mechanics, integrating systems, and optimizing performance end-to-end, from load times to network latency. I work with Addressables, UniTask, DoTween, FMOD, VContainer, and ECS frameworks to deliver smooth, maintainable gameplay. In Web3, I’ve integrated ads and analytics to surface drop-offs, boost engagement, and improve revenue, while keeping a clean architecture and robust CI workflows.
I’ve led and contributed to multiple shipped titles, improved FPS and latency, and reduced onboarding time through modular design and refactoring. I’m proficient with debugging, profiling, and the full development lifecycle, and I regularly collaborate with teams using Git. I’m passionate about building reliable multiplayer experiences and scalable tooling for fast iterations and high player counts.
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