I’m Grigoriy Elovikov, a Unity developer focused on multiplayer architectures and scalable game systems for mobile, PC, and WebGL. I enjoy prototyping mechanics, integrating systems, and optimizing performance end-to-end, from load times to network latency. I work with Addressables, UniTask, DoTween, FMOD, VContainer, and ECS frameworks to deliver smooth, maintainable gameplay. In Web3, I’ve integrated ads and analytics to surface drop-offs, boost engagement, and improve revenue, while keeping a clean architecture and robust CI workflows. I’ve led and contributed to multiple shipped titles, improved FPS and latency, and reduced onboarding time through modular design and refactoring. I’m proficient with debugging, profiling, and the full development lifecycle, and I regularly collaborate with teams using Git. I’m passionate about building reliable multiplayer experiences and scalable tooling for fast iterations and high player counts.

Grigoriy Elovikov

I’m Grigoriy Elovikov, a Unity developer focused on multiplayer architectures and scalable game systems for mobile, PC, and WebGL. I enjoy prototyping mechanics, integrating systems, and optimizing performance end-to-end, from load times to network latency. I work with Addressables, UniTask, DoTween, FMOD, VContainer, and ECS frameworks to deliver smooth, maintainable gameplay. In Web3, I’ve integrated ads and analytics to surface drop-offs, boost engagement, and improve revenue, while keeping a clean architecture and robust CI workflows. I’ve led and contributed to multiple shipped titles, improved FPS and latency, and reduced onboarding time through modular design and refactoring. I’m proficient with debugging, profiling, and the full development lifecycle, and I regularly collaborate with teams using Git. I’m passionate about building reliable multiplayer experiences and scalable tooling for fast iterations and high player counts.

Available to hire

I’m Grigoriy Elovikov, a Unity developer focused on multiplayer architectures and scalable game systems for mobile, PC, and WebGL. I enjoy prototyping mechanics, integrating systems, and optimizing performance end-to-end, from load times to network latency. I work with Addressables, UniTask, DoTween, FMOD, VContainer, and ECS frameworks to deliver smooth, maintainable gameplay. In Web3, I’ve integrated ads and analytics to surface drop-offs, boost engagement, and improve revenue, while keeping a clean architecture and robust CI workflows.

I’ve led and contributed to multiple shipped titles, improved FPS and latency, and reduced onboarding time through modular design and refactoring. I’m proficient with debugging, profiling, and the full development lifecycle, and I regularly collaborate with teams using Git. I’m passionate about building reliable multiplayer experiences and scalable tooling for fast iterations and high player counts.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Middle Unity Developer at 22HUB
July 1, 2024 - November 1, 2025
Directed a 5-member team in prototyping gameplay mechanics and accelerating green-light decisions. Integrated Addressables and UniTask for async asset management, cutting load latency by 45%. Architected Firebase and Game Analytics pipelines, boosting engagement by 25%. Refactored legacy UI to UGUI with object pooling, slashing draw calls by 70% and stabilizing framerates. Resolved critical iOS build issues via Xcode workflows, decreasing release prep time.
Middle Unity Developer at LTL Games
April 1, 2024 - July 1, 2024
Built ECS-driven UI and core game logic using LeoEcsLite, modularizing features to minimize merge conflicts in team environments. Implemented client-server synchronization over WebSockets at sub-70ms latency, supporting 1,000+ concurrent players. Optimized UI mockup iteration workflows, shortening release cycles for updates. Expanded ECS to scalable systems, enabling easier future expansions. Integrated stability testing for high-load scenarios, preventing crashes. Tracked average latency via Profiler, verifying sub-70ms under load.
Unity Developer at Sixhands
February 1, 2022 - January 1, 2024
Engineered multiplayer and single-player systems in DOTS and ME.ECS, scaling to thousands of players. Used Unity Profiler and FMOD to eliminate audio/CPU bottlenecks, lifting average FPS from 30 to 55 on target devices. Applied Protocol Buffers and FlatBuffers for compact network packets, enhancing efficiency. Released 3 titles on Google Play and App Store with Unity Ads, AdMob, and Game Analytics, achieving 20% MoM revenue growth. Migrated monolithic code to VContainer-powered modules, reducing onboarding ramp-up from 2 weeks to 3 days.

Education

Master's degree at St. Petersburg State University of Telecommunications named after prof. M.A. Bonch-Bruevich
September 1, 2024 - April 1, 2025
Bachelor's degree at St. Petersburg State University of Telecommunications named after prof. M.A. Bonch-Bruevich
September 1, 2020 - May 1, 2024
Master's degree at St. Petersburg State University of Telecommunications named after prof. M.A. Bonch-Bruevich
September 1, 2024 - April 30, 2025
Bachelor's degree at St. Petersburg State University of Telecommunications named after prof. M.A. Bonch-Bruevich
September 1, 2020 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment