I’m Chloe Ha, a Toronto-based freelance designer and illustrator passionate about storytelling through 2D and 3D art. I specialize in character concepts, product visuals, and immersive presentations using Blender, Maya, Unreal Engine, and Photoshop. I collaborate with clients to craft cohesive branding across formats, delivering production-ready renderings and assets for marketing and manufacturing. I enjoy collaborating with multidisciplinary teams, balancing creativity with production needs. My background includes a Humber College Advanced Diploma in Animation 3D, experience on anti-racism animation campaigns, MOBA game asset work, and sports branding design. I’m always eager to learn new tools and push visuals to engage audiences.

Chloe Ha

I’m Chloe Ha, a Toronto-based freelance designer and illustrator passionate about storytelling through 2D and 3D art. I specialize in character concepts, product visuals, and immersive presentations using Blender, Maya, Unreal Engine, and Photoshop. I collaborate with clients to craft cohesive branding across formats, delivering production-ready renderings and assets for marketing and manufacturing. I enjoy collaborating with multidisciplinary teams, balancing creativity with production needs. My background includes a Humber College Advanced Diploma in Animation 3D, experience on anti-racism animation campaigns, MOBA game asset work, and sports branding design. I’m always eager to learn new tools and push visuals to engage audiences.

Available to hire

I’m Chloe Ha, a Toronto-based freelance designer and illustrator passionate about storytelling through 2D and 3D art. I specialize in character concepts, product visuals, and immersive presentations using Blender, Maya, Unreal Engine, and Photoshop. I collaborate with clients to craft cohesive branding across formats, delivering production-ready renderings and assets for marketing and manufacturing.

I enjoy collaborating with multidisciplinary teams, balancing creativity with production needs. My background includes a Humber College Advanced Diploma in Animation 3D, experience on anti-racism animation campaigns, MOBA game asset work, and sports branding design. I’m always eager to learn new tools and push visuals to engage audiences.

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Language

Vietnamese
Fluent
English
Fluent
Chinese
Beginner
Korean
Beginner

Work Experience

Graphic Designer at Jablam Sport (Toronto, ON)
March 1, 2021 - September 18, 2025
Sustained a cohesive visual brand identity across platforms by designing engaging social media graphics, including game highlights, player profiles, infographics, and memes. Proactively tracked hockey trends, memes, and fan culture, introducing innovative design techniques and collaborating with marketing teams during brainstorming sessions. This ensured the timely delivery of fresh, captivating content aligned with campaign goals and fan interests. Successfully managed multiple design projects by breaking tasks into manageable phases, reprioritizing based on deadlines, and implementing effective calendar planning to deliver high-quality results consistently.
Graphic Designer at Jablam Sport
March 1, 2021 - September 18, 2025
Sustained a cohesive visual brand identity across platforms by designing engaging social media graphics, including game highlights, player profiles, infographics, and memes. Proactively tracked hockey trends, memes, and fan culture, introducing innovative design techniques and collaborating with marketing teams during brainstorming sessions. This ensured the timely delivery of fresh, captivating content aligned with campaign goals and fan interests. Managed multiple design projects by breaking tasks into manageable phases and maintaining calendar planning to deliver high-quality results.
Freelance Product Designer and Illustrator at Self-Employed / Freelance
September 1, 2020 - Present
Designed merchandise-ready illustrations, including character-based products, T-shirt graphics, and packaging layouts, with strong emphasis on visual storytelling and commercial appeal. Created 2D/3D product concepts using Blender and Photoshop, integrating photo-bashing techniques and production-ready renderings to support manufacturing and promotional use. Developed cohesive branding visuals across multiple formats, aligning with client identity and enhancing audience engagement across digital storefronts and campaigns. Utilized Unreal Engine to generate dynamic lighting, product mockups, and immersive visual presentations tailored for creator-focused audiences. Maintained ongoing communication with clients, incorporating revisions and feedback to refine design outcomes and deliver consistent, high-quality results.
Freelance Product Designer and Illustrator at Self-Employed / Freelance
September 1, 2020 - Present
Designed merchandise-ready illustrations, including character-based products, T-shirt graphics, and packaging layouts, with strong emphasis on visual storytelling and commercial appeal. Created 2D/3D product concepts using Blender and Photoshop, integrating photo-bashing techniques and production-ready renderings to support manufacturing and promotional use. Developed cohesive branding visuals across multiple formats, aligning with client identity and enhancing audience engagement across digital storefronts and campaigns. Utilized Unreal Engine to generate dynamic lighting, product mockups, and immersive visual presentations tailored for creator-focused audiences. Maintained ongoing communication with clients, incorporating revisions and feedback to refine design outcomes and deliver consistent, high-quality results.

Education

Advanced Diploma - Animation 3D at Humber College
September 1, 2020 - May 31, 2023
Advanced Diploma - Animation 3D at Humber College
September 1, 2020 - May 1, 2023
Advanced Diploma in Animation 3D at Humber College
September 1, 2020 - May 31, 2023
Blender for Concept Artist at Brainstorm
January 1, 2023 - January 1, 2023
Digital Art at Art Workout Creative
January 1, 2022 - January 1, 2022

Qualifications

Dean's Honour List
January 11, 2030 - September 18, 2025

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Software & Internet
    Element Game

    Sketched underground map and brainstormed plants in Photoshop
    Modelled the plant in 3ds Max
    Created environment and atmosphere for the underground space in Unreal Engine 4
    Cooperated with fellow artists to create the optimal mood and concept for the game,
    ensuring that we delivered our work on time