I’m Chloe Ha, a Toronto-based freelance designer and illustrator passionate about storytelling through 2D and 3D art. I specialize in character concepts, product visuals, and immersive presentations using Blender, Maya, Unreal Engine, and Photoshop. I collaborate with clients to craft cohesive branding across formats, delivering production-ready renderings and assets for marketing and manufacturing.
I enjoy collaborating with multidisciplinary teams, balancing creativity with production needs. My background includes a Humber College Advanced Diploma in Animation 3D, experience on anti-racism animation campaigns, MOBA game asset work, and sports branding design. I’m always eager to learn new tools and push visuals to engage audiences.
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Sketched underground map and brainstormed plants in Photoshop
Modelled the plant in 3ds Max
Created environment and atmosphere for the underground space in Unreal Engine 4
Cooperated with fellow artists to create the optimal mood and concept for the game,
ensuring that we delivered our work on time
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