Rogue Point
Chon Kemp
Published
Rogue Point is a tactical rogue-lite shooter and the first original game from indie studio Crowbar Collective, published by Team17.
I worked as Lead Level Designer, managing the design team while also contributing directly to the levels, building 2 of the 4 maps shipped in Early Access. Alongside our Game Designer, I helped shape Rogue Point’s core gameplay and systems as we defined the game’s identity.
In parallel, I worked as a Programmer, acting as a bridge between design and code. Using C++ and Blueprints, I built Rogue Point’s level-driven systems and gameplay actors, as well as a range of editor tools and utilities to support rapid iteration. I also contributed bug fixes and gameplay features across the wider project.