Hi, my name is Chris Covelli, and I would like to know more about this project. I have a niece who is hearing impaired and would feel honored to work towards helping the deaf and hard-of-hearing community. With 20 years as a 3D artist and over 7 years as a Modeling Supervisor, I am confident that my experience in building high-quality assets will be an asset to your amazing project. At Wildbrain Studios, I led the modeling team on Blaze and the Monster Machines, where I established asset and material standards, introduced proxy modeling and previs to keep production on schedule, and collaborated closely with pipeline and other departments to streamline workflows. Earlier, as a 3D Generalist for commercial studios, I handled modeling, surfacing, rigging, and animation for fast-turnaround broadcast work, which trained me to deliver clean, production-ready assets under tight deadlines. I am also the creator and co‑owner of Species 3D, a unique character framework for Maya that unifies modeling and rigging into a more intuitive, artist‑friendly workflow. Species has been a passion project in development for over a decade, and I am running an ongoing beta test, gathering feedback and building new features to support production‑ready character creation. My primary tools are Maya, ZBrush, Substance Painter, and I have some familiarity with Blender. Please have a look at my website for my demo reels and portfolio to see the level of quality I can bring to this wonderful project: _Website not available. Sign in: https://www.twine.net/signup_ Thank you for your time and consideration. Sincerely, Chris Covelli

Chris Covelli

Hi, my name is Chris Covelli, and I would like to know more about this project. I have a niece who is hearing impaired and would feel honored to work towards helping the deaf and hard-of-hearing community. With 20 years as a 3D artist and over 7 years as a Modeling Supervisor, I am confident that my experience in building high-quality assets will be an asset to your amazing project. At Wildbrain Studios, I led the modeling team on Blaze and the Monster Machines, where I established asset and material standards, introduced proxy modeling and previs to keep production on schedule, and collaborated closely with pipeline and other departments to streamline workflows. Earlier, as a 3D Generalist for commercial studios, I handled modeling, surfacing, rigging, and animation for fast-turnaround broadcast work, which trained me to deliver clean, production-ready assets under tight deadlines. I am also the creator and co‑owner of Species 3D, a unique character framework for Maya that unifies modeling and rigging into a more intuitive, artist‑friendly workflow. Species has been a passion project in development for over a decade, and I am running an ongoing beta test, gathering feedback and building new features to support production‑ready character creation. My primary tools are Maya, ZBrush, Substance Painter, and I have some familiarity with Blender. Please have a look at my website for my demo reels and portfolio to see the level of quality I can bring to this wonderful project: _Website not available. Sign in: https://www.twine.net/signup_ Thank you for your time and consideration. Sincerely, Chris Covelli

Available to hire

Hi, my name is Chris Covelli, and I would like to know more about this project. I have a niece who is hearing impaired and would feel honored to work towards helping the deaf and hard-of-hearing community.

With 20 years as a 3D artist and over 7 years as a Modeling Supervisor, I am confident that my experience in building high-quality assets will be an asset to your amazing project.

At Wildbrain Studios, I led the modeling team on Blaze and the Monster Machines, where I established asset and material standards, introduced proxy modeling and previs to keep production on schedule, and collaborated closely with pipeline and other departments to streamline workflows. Earlier, as a 3D Generalist for commercial studios, I handled modeling, surfacing, rigging, and animation for fast-turnaround broadcast work, which trained me to deliver clean, production-ready assets under tight deadlines.

I am also the creator and co‑owner of Species 3D, a unique character framework for Maya that unifies modeling and rigging into a more intuitive, artist‑friendly workflow. Species has been a passion project in development for over a decade, and I am running an ongoing beta test, gathering feedback and building new features to support production‑ready character creation.

My primary tools are Maya, ZBrush, Substance Painter, and I have some familiarity with Blender. Please have a look at my website for my demo reels and portfolio to see the level of quality I can bring to this wonderful project:

Website not available. Sign in: https://www.twine.net/signup

Thank you for your time and consideration.

Sincerely,
Chris Covelli

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Experience Level

Expert

Work Experience

Modeling Supervisor at Wildbrain Studios
January 1, 2018 - June 1, 2025
Led the Modeling team for Blaze and the Monster Machines at Wildbrain Studios, ensuring on-schedule delivery by introducing proxy modeling and previs workflows. Collaborated with pipeline TDs to tailor tools to team needs and established standards for materials, environment themes, and best practices. Organized regular meetings to convey episode-specific instructions and facilitated cross-department collaboration to streamline workflows. Authored training materials for Modeling and Design to uplift team capabilities and maintain consistency across episodes.

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Media & Entertainment