Hi, my name is Chris Covelli, and I would like to know more about this project. I have a niece who is hearing impaired and would feel honored to work towards helping the deaf and hard-of-hearing community.
With 20 years as a 3D artist and over 7 years as a Modeling Supervisor, I am confident that my experience in building high-quality assets will be an asset to your amazing project.
At Wildbrain Studios, I led the modeling team on Blaze and the Monster Machines, where I established asset and material standards, introduced proxy modeling and previs to keep production on schedule, and collaborated closely with pipeline and other departments to streamline workflows. Earlier, as a 3D Generalist for commercial studios, I handled modeling, surfacing, rigging, and animation for fast-turnaround broadcast work, which trained me to deliver clean, production-ready assets under tight deadlines.
I am also the creator and co‑owner of Species 3D, a unique character framework for Maya that unifies modeling and rigging into a more intuitive, artist‑friendly workflow. Species has been a passion project in development for over a decade, and I am running an ongoing beta test, gathering feedback and building new features to support production‑ready character creation.
My primary tools are Maya, ZBrush, Substance Painter, and I have some familiarity with Blender. Please have a look at my website for my demo reels and portfolio to see the level of quality I can bring to this wonderful project:
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Thank you for your time and consideration.
Sincerely,
Chris Covelli
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