Available to hire
Hi there! I’m a game developer with a strong focus on building engaging gameplay experiences using Unity and C#. I thrive in collaborative environments, optimize gameplay systems for performance, and enjoy turning creative ideas into polished, player-friendly products.
I’m passionate about teaching myself new tools and techniques, staying curious, and delivering quality work across solo and small-team settings. I love exploring gameplay mechanics, UI usability, and the craft of ship-ready features that delight players.
Experience Level
Work Experience
Senior Game Developer at Maccima Games LLC
December 1, 2016 - November 16, 2025Led and maintained Ruin Arch and Eat the Rich: Greed Games (2.5D multiplayer); implemented gameplay systems for both single-player and networked multiplayer experiences using Unity, C#, and Photon Quantum. Tested and debugged gameplay, technical, and multiplayer issues; built and optimized game systems and workflows to improve performance and reduce bugs. Collaborated with designers, animators, and artists to refine gameplay mechanics and UI systems; integrated Steam plugin for DLC purchases, friend invites, and other tools for Steam release.
Game Developer at Loud Panda Games Inc.
December 1, 2016 - December 1, 2016Debugged issues across different 2D games; developed and optimized 2D mobile games using Unity with the StrangeIoC framework. Contributed to building game systems and collaborated with artists and designers to implement gameplay mechanics, UI, and VFX. Led the development of a hyper-casual 2D mobile game: Kitty Swipe; integrated third-party plugins and SDKs for analytics and in-app purchases.
Education
Bachelor of Science in Information Technology (Magna Cum Laude) at Centro Escolar University, Manila, Philippines
January 11, 2030 - March 1, 2015Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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