3D artist with over 10 years professional experience, creating props, environments, 2D art and interactive scenes. Applying my skills to create content is very rewarding.

Chris Oldag

3D artist with over 10 years professional experience, creating props, environments, 2D art and interactive scenes. Applying my skills to create content is very rewarding.

Available to hire

3D artist with over 10 years professional experience, creating props, environments, 2D art and interactive scenes. Applying my skills to create content is very rewarding.

Work Experience

Senior 3D Artist at Mass Virtual
February 1, 2024 - January 1, 2026
Created efficient, photo-realistic, textured models of props and environment assets. Created and edited accurate 3D models, animations, and textures; configured meshes and materials in-engine. Validated models and optimized scenes for VR environments, including setting up lighting and managing game engine environments. Managed and maintained art asset libraries. Reviewed assets for errors, inconsistencies, and improvement opportunities to ensure quality standards. Coordinated work within teams of artists and designers to align on responsibilities and project needs.
3D Artist at Masonite
November 1, 2023 - February 1, 2024
Created environments and props for photo-realistic renders using Blender. Coordinated with the marketing department for style selections and designed rooms to showcase specific product configurations. Set up cameras and lighting for product renders.
3D Artist at Ashley Furniture
June 1, 2020 - November 1, 2023
Created various furniture models intended for photo-realistic renders. Followed design packs to build items as accurately as possible. Performed QA by evaluating vendor-submitted models against internal company standards. Coordinated with multiple international teams to complete projects and worked with stakeholders to deliver revisions based on feedback.
3D Artist at Red Leonard Associates
November 1, 2014 - March 1, 2020
Created props, environments, and textures for use in 3D interactives across multiple game engines. Produced photo-realistic renders for composite images representing future building sites. Followed CAD lighting plans and used IES files to render sites accurately at various times of day. Managed and created task lists with deadlines for a team and independently. Communicated with clients to gather project information and implement revisions based on feedback.

Education

Bachelors of Science – Game Art & Design at The Art Institute of Pittsburgh
January 1, 2010 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment