Available to hire
Hi, I’m Christopher Strater, a Software Engineer with an eye for game design. I specialize in 2D and 3D applications using the Unity engine and the C# programming language, with experience across mobile game development, client-side network programming, Steam, PlayStation 4, and VR/AR technologies.\n\nI’m passionate about turning concept into polished interactive experiences and collaborating with designers, artists, and players to ship engaging games and tools. Based in Tucson, AZ, I enjoy building robust software, mentoring teammates, and tackling challenging, cross-platform projects.
Skills
Language
English
Fluent
Work Experience
Contract Software Engineer at Far Side Games
March 1, 2024 - March 1, 2026Developed and implemented new features for Time Warp Solitaire and other titles in development; Maintained the codebase to ensure optimal performance and user experience; Managed client-side Unity applications while integrating with Firebase backend services.
Senior Software Developer at KidStrong
March 1, 2023 - June 1, 2023Implemented requested features in the Unity Engine for the KidStrong Coach App on iOS and KidStrong TV App on Android TV; Improved KidStrong Coach App by implementing a local data redirect to prevent interfering with live cloud data during development and debugging; Added ability for KidStrong class program creators to automatically schedule class notes in the Coach App based on date.
App Developer (Funding Issues) at Bezier Games
March 1, 2020 - January 1, 2023Main Developer for the digital version of the Maglev Metro board game; Handled mobile optimization and deployment for both Android and iOS; Implemented gameplay mechanics according to design documents and physical game rules; Worked closely with a graphic designer on UI/UX technical specifications and general design; Programmatically created custom animations for 2D and 3D assets using DOTween; Created shaders, post processing effects, and other visual effects using Unity’s built-in tools; Implemented both local offline and online multiplayer using the Photon engine; Collaborated with team to create a tutorial/mission system and AI; Assisted in development/debugging of other Bezier apps, including assisting with localized app store deployment; Responsible for helping decide software and hardware purchases for development team.
Unity Programmer at Freelance (SpaceWars: Interstellar Empires, Cetati Studios – Math Around)
January 1, 2019 - March 1, 2020Projects include client fixes and new features for SpaceWars: Interstellar Empires (PC/Steam) and Cetati Studios’ Math Around; Work includes 2D, 3D, VR and front-end client development.
Programmer | Intern at Simply Bits
June 1, 2018 - January 1, 2019Web programmer learning ASP.NET Core 2 and Razor pages, along with JavaScript and Visual Basic .NET; Created a human anatomy application in Unity for touchscreen wallboard devices; Created and implemented changes to websites based on client specifications.
Programmer (Funding Issues -> Studio Closure) at Desert Owl Games
February 1, 2016 - September 1, 2017Client side programming for multiplayer games using the Unity engine in C#; Helped to insure cross play compatibility between PC and PS4 players; Created advanced UI/UX responding to network code using Google Protocol Buffers; Made several changes to UI/UX during gameplay to make game friendlier for console players without alienating PC players; Created tutorial system for a turn-based game; Implemented client side marketplace for free to play games using web API; Worked on PlayStation 4 console, including PSN features and PlayStation Store implementation; Used database software to debug and verify various account / gameplay issues; Worked closely with Art and Design teams to implement new core features that respond to network code.
iOS Programmer at Televisa Internacional
June 1, 2014 - July 1, 2015Maintain and implement features of streaming television apps; Fixed bugs for current version of app; Built new version of app using Swift.
Software Engineer at Design Works Gaming
July 1, 2011 - October 1, 2013Developed NDA projects for external clients on land based gaming machines; Quickly prototyped new game concepts for iOS using the Cocos2d platform; Developed and updated retail iOS games on the Apple App Store; General QA testing.
Education
B.S. at Full Sail University
January 1, 2006 - January 1, 2008Qualifications
Industry Experience
Software & Internet, Gaming, Media & Entertainment, Professional Services
Skills
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