I'm Srinivas Chellaboina, a software engineer with a Master’s in Computer Science from Boston University. I specialize in augmented reality, computer vision, and AI, and I love building real-time AR/VR experiences and optimizing rendering pipelines for smooth, immersive interactions. Currently at Fraunhofer USA Center for Manufacturing Innovation, I develop AR applications for Hololens 2, map virtual models to real-world structures, and craft engine-level systems in Unity/C++. I also create performant C++ modules for real-time simulations and contribute to energy retrofit visualization. I enjoy collaborating across teams to solve challenging problems and am excited to bring my research background and hands-on experience to a software engineering role in realtime engine tech and AR/VR development.

Srinivas Chellaboina

I'm Srinivas Chellaboina, a software engineer with a Master’s in Computer Science from Boston University. I specialize in augmented reality, computer vision, and AI, and I love building real-time AR/VR experiences and optimizing rendering pipelines for smooth, immersive interactions. Currently at Fraunhofer USA Center for Manufacturing Innovation, I develop AR applications for Hololens 2, map virtual models to real-world structures, and craft engine-level systems in Unity/C++. I also create performant C++ modules for real-time simulations and contribute to energy retrofit visualization. I enjoy collaborating across teams to solve challenging problems and am excited to bring my research background and hands-on experience to a software engineering role in realtime engine tech and AR/VR development.

Available to hire

I’m Srinivas Chellaboina, a software engineer with a Master’s in Computer Science from Boston University. I specialize in augmented reality, computer vision, and AI, and I love building real-time AR/VR experiences and optimizing rendering pipelines for smooth, immersive interactions.

Currently at Fraunhofer USA Center for Manufacturing Innovation, I develop AR applications for Hololens 2, map virtual models to real-world structures, and craft engine-level systems in Unity/C++. I also create performant C++ modules for real-time simulations and contribute to energy retrofit visualization. I enjoy collaborating across teams to solve challenging problems and am excited to bring my research background and hands-on experience to a software engineering role in realtime engine tech and AR/VR development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Computer Scientist at Fraunhofer USA Center for Manufacturing Innovation
November 1, 2022 - Present
Specialized in developing augmented reality applications for Hololens 2. Using computer vision algorithms, mapped virtual models to real-world structures and supported AR interactions. Built real-time engine-level systems in Unity (C#) to optimize 3D rendering, collision, and animation for AR panel placement. Developed performant C++ modules for real-time simulations. Contributed to the Department of Energy’s Deep Energy Retrofit project by creating precise panel placement algorithms and refining 3D modeling workflows. Implemented real-time performance profiling and optimization (CPU & GPU) using Unity Profiler and MRTK, and developed reusable SDK-style components for prefab management and dynamic panel placement to support interactive visualization of energy-efficient panels in AR.
IoT Intern at Ashok Leyland
September 1, 2021 - October 23, 2025
Conducted a comprehensive study on Manufacturing Execution Systems (MES) for IoT 4.0. Benchmarked MES strategies and technologies used across global automotive industries. Published the research paper in IEEE Xplore outlining the outcomes.
Cybersecurity Intern at Tensys Innovation (TCS Company)
June 1, 2019 - October 23, 2025
Simulated cyber-attacks using penetration testing to identify vulnerabilities. Gained hands-on experience with Damn Vulnerable Web App and Kali Linux.
Big Data and IoT Intern at Tensys Innovation (TCS Company)
December 1, 2018 - October 23, 2025
Utilized Hadoop, Spark, Hive, and AWS to process and analyze big data. Developed IoT systems for remote control of home appliances using Adafruit.

Education

Master of Science in Computer Science at Boston University
September 1, 2022 - January 1, 2024
Bachelor of Technology in Computer Science at Hindustan Institute of Technology and Science (HITS)
January 1, 2018 - January 1, 2022

Qualifications

AWS Certification - Developer Associate
November 1, 2021 - October 23, 2025
Big Data Complete Course
August 1, 2021 - October 23, 2025
A Beginner's Guide to Augmented Reality with Unity
April 1, 2021 - October 23, 2025
ProProfs - Certificate of achievement on Augmented Reality and Virtual Reality
November 1, 2020 - October 23, 2025
Build a Social Network with Flutter and Firebase
October 1, 2020 - October 23, 2025
The App Brewery - Flutter Development Using Dart
April 1, 2020 - October 23, 2025

Industry Experience

Software & Internet, Manufacturing, Education, Energy & Utilities, Media & Entertainment