I'm a recent graduate from ArtCenter Entertainment Design, deeply passionate about all aspects of CG animation. With a growth mindset and a drive to learn from the best in the industry, I am eager to contribute my skills to innovative projects. Throughout my studies, I gained hands-on experience in 3D animation, rigging, 2D animation, anatomy, perspective, and modeling, using tools like Maya, Unreal, ZBrush, and Photoshop. I also acquired skills in Python, enhancing my ability to collaborate effectively with teams. My focus has been on CG animation, and I've actively participated in projects that honed my organizational, responsibility, and teamwork skills. I led animation teams for an indie game and an animated short film, demonstrating strong leadership abilities and ensuring clear communication between directors and departments. As the Animation Lead for the indie game "Neo-Versailles," I managed a team of animators and maintained an organized asset workflow. My role as a teaching assistant involved streamlining classroom processes and supporting students. Additionally, my experience as a Special Education Support Professional allowed me to guide students with disabilities, fostering their integration into society. My dedication to excellence earned me recognition on the ArtCenter Provost's List and the ArtCenter Merit Scholarship, and I graduated with distinction (GPA above 3.8 with a professor’s recommendation). I am proficient in Maya, Unreal, ZBrush, DaVinci Resolve, Photoshop, Illustrator, Toon Boom Harmony, and Python. My language skills in English, Mandarin, and Japanese enable me to connect with diverse audiences effectively. I believe my technical skills, leadership experience, and collaborative personality make me a great fit for top-tier projects in the entertainment industry. I am excited about the opportunity to work with talented artists and bring my fresh perspective to new challenges.

cwu11

I'm a recent graduate from ArtCenter Entertainment Design, deeply passionate about all aspects of CG animation. With a growth mindset and a drive to learn from the best in the industry, I am eager to contribute my skills to innovative projects. Throughout my studies, I gained hands-on experience in 3D animation, rigging, 2D animation, anatomy, perspective, and modeling, using tools like Maya, Unreal, ZBrush, and Photoshop. I also acquired skills in Python, enhancing my ability to collaborate effectively with teams. My focus has been on CG animation, and I've actively participated in projects that honed my organizational, responsibility, and teamwork skills. I led animation teams for an indie game and an animated short film, demonstrating strong leadership abilities and ensuring clear communication between directors and departments. As the Animation Lead for the indie game "Neo-Versailles," I managed a team of animators and maintained an organized asset workflow. My role as a teaching assistant involved streamlining classroom processes and supporting students. Additionally, my experience as a Special Education Support Professional allowed me to guide students with disabilities, fostering their integration into society. My dedication to excellence earned me recognition on the ArtCenter Provost's List and the ArtCenter Merit Scholarship, and I graduated with distinction (GPA above 3.8 with a professor’s recommendation). I am proficient in Maya, Unreal, ZBrush, DaVinci Resolve, Photoshop, Illustrator, Toon Boom Harmony, and Python. My language skills in English, Mandarin, and Japanese enable me to connect with diverse audiences effectively. I believe my technical skills, leadership experience, and collaborative personality make me a great fit for top-tier projects in the entertainment industry. I am excited about the opportunity to work with talented artists and bring my fresh perspective to new challenges.

Available to hire

I’m a recent graduate from ArtCenter Entertainment Design, deeply passionate about all aspects of CG animation. With a growth mindset and a drive to learn from the best in the industry, I am eager to contribute my skills to innovative projects.

Throughout my studies, I gained hands-on experience in 3D animation, rigging, 2D animation, anatomy, perspective, and modeling, using tools like Maya, Unreal, ZBrush, and Photoshop. I also acquired skills in Python, enhancing my ability to collaborate effectively with teams.

My focus has been on CG animation, and I’ve actively participated in projects that honed my organizational, responsibility, and teamwork skills. I led animation teams for an indie game and an animated short film, demonstrating strong leadership abilities and ensuring clear communication between directors and departments.

As the Animation Lead for the indie game “Neo-Versailles,” I managed a team of animators and maintained an organized asset workflow. My role as a teaching assistant involved streamlining classroom processes and supporting students. Additionally, my experience as a Special Education Support Professional allowed me to guide students with disabilities, fostering their integration into society.

My dedication to excellence earned me recognition on the ArtCenter Provost’s List and the ArtCenter Merit Scholarship, and I graduated with distinction (GPA above 3.8 with a professor’s recommendation).

I am proficient in Maya, Unreal, ZBrush, DaVinci Resolve, Photoshop, Illustrator, Toon Boom Harmony, and Python. My language skills in English, Mandarin, and Japanese enable me to connect with diverse audiences effectively.

I believe my technical skills, leadership experience, and collaborative personality make me a great fit for top-tier projects in the entertainment industry. I am excited about the opportunity to work with talented artists and bring my fresh perspective to new challenges.

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Work Experience

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Education

Bachelor of Science at ArtCenter College of Design
September 14, 2020 - April 27, 2024

Qualifications

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