I'm Clara Candia, a versatile 2D/3D game artist and designer with 4+ years of experience shaping visual identities for indie games. I specialize in character design, UI art, and 3D modeling, and I take pride in maintaining a cohesive visual style across all project stages. I’m comfortable wearing multiple hats in small teams, from concept art to art direction. In my recent roles at Starpixel in Singapore, I led visual direction and hands-on art production, designed characters and UI, and collaborated closely with developers to adapt visuals to gameplay and technical constraints in Unity. I also enjoy mentoring teammates and translating gameplay ideas into expressive visuals. Based in Paraná, Brazil, I’m eager to contribute to ambitious indie titles.

Clara Candia

I'm Clara Candia, a versatile 2D/3D game artist and designer with 4+ years of experience shaping visual identities for indie games. I specialize in character design, UI art, and 3D modeling, and I take pride in maintaining a cohesive visual style across all project stages. I’m comfortable wearing multiple hats in small teams, from concept art to art direction. In my recent roles at Starpixel in Singapore, I led visual direction and hands-on art production, designed characters and UI, and collaborated closely with developers to adapt visuals to gameplay and technical constraints in Unity. I also enjoy mentoring teammates and translating gameplay ideas into expressive visuals. Based in Paraná, Brazil, I’m eager to contribute to ambitious indie titles.

Available to hire

I’m Clara Candia, a versatile 2D/3D game artist and designer with 4+ years of experience shaping visual identities for indie games. I specialize in character design, UI art, and 3D modeling, and I take pride in maintaining a cohesive visual style across all project stages.

I’m comfortable wearing multiple hats in small teams, from concept art to art direction. In my recent roles at Starpixel in Singapore, I led visual direction and hands-on art production, designed characters and UI, and collaborated closely with developers to adapt visuals to gameplay and technical constraints in Unity. I also enjoy mentoring teammates and translating gameplay ideas into expressive visuals. Based in Paraná, Brazil, I’m eager to contribute to ambitious indie titles.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced
Portuguese
Beginner

Work Experience

Project Manager/Art Director at Starpixel, Singapore
January 1, 2024 - Present
Led visual direction and hands-on art production for multiple indie game projects, combining character, weapon, UI, and concept art creation with coordination of small multidisciplinary teams. Defined visual guidelines, reviewed assets, and collaborated closely with developers to adapt visuals to gameplay and technical constraints in Unity.
Concept Artist & Game Designer at Starpixel, Singapore
January 1, 2023 - January 1, 2024
Designed characters, weapons, environments, UI, and story elements. Contributed to gameplay direction, level concepts, and worldbuilding for in-development titles.
Character Designer at Sponsee, Singapore
January 1, 2022 - January 1, 2023
Created character sheets, weapon concepts, and gameplay-driven visual designs following project art guidelines.
Freelance Artist at Upwork (Worldwide)
January 1, 2021 - January 1, 2022
Completed commissioned artwork including illustrations, branding assets, characters, landscapes, and merch designs for clients worldwide.

Education

Visual Arts at National University of Arts
January 1, 2016 - January 1, 2023
Game Design at National University of Scallabrini Ortiz
January 1, 2024 - March 19, 2026
Graphic Design at University of Buenos Aires
January 1, 2015 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services