Connor R. McCloskey
Hi, I’m Connor R. McCloskey, a multidisciplinary designer and writer focused on crafting immersive interactive experiences at the intersection of story and technology.
About
Hi, I’m Connor R. McCloskey, a multidisciplinary designer and writer focused on crafting immersive interactive experiences at the intersection of story and technology. I help shape ambitious games and experiences as Creative Director, Technical Designer, and Narrative Designer, most recently guiding Desert Bird at Evil Pear Productions from concept through production.
With roles spanning Disney Imagineering, Dramatic Labs, and independent studios, I’ve led design and narrative efforts across Unity, Unreal, and Godot, built in-editor tools for rapid iteration, and written compelling interactive narratives. I’m passionate about collaborative creation, mentorship, and delivering emotionally engaging gameplay.
- 6 years' experience
- Joined February 2026
Industry experience
- Gaming
- Media & Entertainment
More experts in Denver, United States
Work experience· 6 roles
Designed and implemented gameplay for Nintendo Switch and mobile platforms using proprietary narrative engines as well as Lua, Godot, and Unreal. Built in-editor tools for scripting gameplay, bug reporting, and rapid feature iteration across engines.
Designed and implemented narrative gameplay using proprietary toolsets, wrote design documentation, and championed narrative needs across development teams. Focused on R&D immersive entertainment projects.
Indie studio where I serve as Creative Director, Technical Designer, and Narrative Designer, overseeing concept-to-shipment work on Desert Bird, an Unreal Engine 5 narrative-driven roguelite. I shape vision, drive systems, and refine storytelling across gameplay, UI, and experience design.
Education
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