Hi, I’m Connor R. McCloskey, a multidisciplinary designer and writer focused on crafting immersive interactive experiences at the intersection of story and technology. I help shape ambitious games and experiences as Creative Director, Technical Designer, and Narrative Designer, most recently guiding Desert Bird at Evil Pear Productions from concept through production. With roles spanning Disney Imagineering, Dramatic Labs, and independent studios, I’ve led design and narrative efforts across Unity, Unreal, and Godot, built in-editor tools for rapid iteration, and written compelling interactive narratives. I’m passionate about collaborative creation, mentorship, and delivering emotionally engaging gameplay.

Connor R. McCloskey

Hi, I’m Connor R. McCloskey, a multidisciplinary designer and writer focused on crafting immersive interactive experiences at the intersection of story and technology. I help shape ambitious games and experiences as Creative Director, Technical Designer, and Narrative Designer, most recently guiding Desert Bird at Evil Pear Productions from concept through production. With roles spanning Disney Imagineering, Dramatic Labs, and independent studios, I’ve led design and narrative efforts across Unity, Unreal, and Godot, built in-editor tools for rapid iteration, and written compelling interactive narratives. I’m passionate about collaborative creation, mentorship, and delivering emotionally engaging gameplay.

Available to hire

Hi, I’m Connor R. McCloskey, a multidisciplinary designer and writer focused on crafting immersive interactive experiences at the intersection of story and technology. I help shape ambitious games and experiences as Creative Director, Technical Designer, and Narrative Designer, most recently guiding Desert Bird at Evil Pear Productions from concept through production.

With roles spanning Disney Imagineering, Dramatic Labs, and independent studios, I’ve led design and narrative efforts across Unity, Unreal, and Godot, built in-editor tools for rapid iteration, and written compelling interactive narratives. I’m passionate about collaborative creation, mentorship, and delivering emotionally engaging gameplay.

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Work Experience

Creative Director | Technical Designer | Narrative Designer at Evil Pear Productions
June 1, 2023 - Present
Indie studio where I serve as Creative Director, Technical Designer, and Narrative Designer, overseeing concept-to-shipment work on Desert Bird, an Unreal Engine 5 narrative-driven roguelite. I shape vision, drive systems, and refine storytelling across gameplay, UI, and experience design.
Technical Designer at Dramatic Labs
February 1, 2024 - August 1, 2025
Designed and implemented gameplay for Nintendo Switch and mobile platforms using proprietary narrative engines as well as Lua, Godot, and Unreal. Built in-editor tools for scripting gameplay, bug reporting, and rapid feature iteration across engines.
Technical Narrative Designer at Walt Disney Imagineering
September 1, 2023 - December 1, 2023
Designed and implemented narrative gameplay using proprietary toolsets, wrote design documentation, and championed narrative needs across development teams. Focused on R&D immersive entertainment projects.
Lead Technical Designer at Bolder Games | Walt Disney Imagineering
March 1, 2021 - May 1, 2023
Led design, implementation, and debugging of gameplay systems using custom scripting languages, Unity, and Unreal. Wrote design documentation and led a small team of other technical designers, coordinating with multidisciplinary teams.
Narrative Designer & Writer at Bolder Games | Walt Disney Imagineering
March 1, 2021 - May 1, 2023
Wrote and designed interactive narrative experiences for independent Bolder projects and client projects for Walt Disney Imagineering. Included design documentation, branching narrative, broader gameplay design, and narrative systems design.
Writer at MegaZebra
November 1, 2018 - March 1, 2020
Wrote & implemented narrative content with propriety tools for unreleased mobile prototype.

Education

Bachelor of Arts in English (Creative Writing) at University of Colorado
August 1, 2013 - December 1, 2017
Associate of Applied Science in Game Development at Red Rocks Community College
January 1, 2020 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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