Hi, I’m Xuefei Zhao, a Senior Unity Gameplay & Tools Engineer with 15+ years of PC and mobile game development experience, including MMORPGs, SLG, and 3D action titles. I started with C++ and custom engines (2009–2012) and have been focused on Unity and C# since 2014, specializing in action combat systems, data-driven gameplay architecture, and editor tooling. I’ve shipped titles for Tencent, TianShen Entertainment, and EleX, and I independently developed a 3D action roguelite (Ebonor) for Steam under the MiniGiant GameStudio indie label.
I design data-driven combat frameworks (spreadsheet to scriptable object) to accelerate iteration and create Unity Editor tools that streamline content workflows. I’ve defined performance budgets and hot-update pipelines to keep FPS high on mid-range PCs, and led end-to-end development for live ops projects. I’m currently seeking remote or relocation opportunities, with a preference for full-time or long-term B2B engagements.
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