Available to hire
I am a self taught developer that became a good generalist with some specialization in Game and 3D app development (B2B and B2C). Handling both back and front ends. Worked with the Unity engine form 10+ years and currently Making Games with Java and C# using other engines.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Advanced
Japanese
Beginner
Work Experience
Senior Software Developer at Carley Corporation
April 30, 2024 - October 21, 2025Evaluated software design documents and assisted developers in simulation creation for staff training; defined requirements with clients to minimize late changes; identified performance improvements and reusable code; supported delivery of vertical slices and end products; built automation tools to optimize development.
Senior Software Developer at WTS Paradigm
April 1, 2024 - PresentPart of a development support team providing internal tools and back-end services for client-facing applications; developed a mode caching service using Azure Storage; migrated Thorntail-based services to Spring Boot; developed Revit plugins to customize IFC exports; ported Java libraries to C# as a Revit plugin to reduce response time.
Senior Unity Developer at Wormhole Labs, Inc.
February 28, 2023 - October 21, 2025Lead programmer for AR platform features using Unity, AR, robust messaging and IoT integration; optimized HTTP client workflow with background queuing; refactored messaging system into a reusable component and extended events for flexibility; implemented IoT-like data transmission using NATS JetStream with Raspberry Pi for audio/video/sensors and device control.
Lead Client Application Engineer at Cityzenith, LLC.
December 31, 2021 - October 21, 2025Led frontend development of 3D business client using Unity with C#, C++, and .NET; redesigned GIS 3D platform for flexibility and future-proofing; converted Unity asset codes into NuGet packages to speed up iteration; prototyped Unreal Engine work for comparison; optimized backend communications and IoT integrations with DevOps.
Game Engineer at InContext Solutions
August 31, 2017 - October 21, 2025Worked on game engine and tool development as part of solution for client applications; delivered gameplay/prototyping and toolchains within the context of enterprise solutions.
Game/Software Developer at Self Employed
February 1, 2015 - PresentIndie game developer and freelance software developer delivering projects from concept to release using Java, C#, Python, and C++; created Unity plugins for Desktop and Mobile; leveraged DirectX/OpenGL for custom engine work and backend solutions; acted as sole developer for client concepts.
Consultant at daqri/ Software Healer
October 31, 2014 - October 21, 2025Remote consulting engagements in Chicago to Santa Monica; contributed software development solutions across teams and projects; scope included architecture reviews and implementation improvements.
Game/Tools Developer Per Project at BaKno Games
March 31, 2013 - October 21, 2025Per-project game and tools development remotely across Chicago to Key Biscayne; responsibilities included design, implementation and integration for indie titles.
Education
Bachelor’s degree in Electronic Engineering at Universidad Pontificia Bolivariana
January 1, 2001 - January 1, 2005Qualifications
Bachelor’s degree in Electronic Engineering
January 1, 2001 - January 1, 2005Industry Experience
Software & Internet, Gaming, Professional Services
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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