Composer, sound designer and audio post-production specialist working across film, television, animation, games and interactive media, with experience in thematic scoring, sound design, adaptive music and complete audio production. Creates distinctive sonic worlds that support narrative, emotion, pacing and audience experience. Experienced in linear and interactive audio workflows, from composing, editing and mixing music, dialogue, Foley and SFX for visual media to implementing adaptive audio systems in FMOD using vertical layering and horizontal sequencing. Combines orchestral writing with virtual instruments, synthesis and sound design, with a strong focus on the relationship between music, sound and storytelling. Skilled in sourcing, recording, editing and managing audio assets, building cohesive soundscapes and delivering polished mixes that complement the visual narrative—whether for a cinematic production, animation or interactive experience.

Connor Brown

Pro
5.0 (1 review)

Composer, sound designer and audio post-production specialist working across film, television, animation, games and interactive media, with experience in thematic scoring, sound design, adaptive music and complete audio production. Creates distinctive sonic worlds that support narrative, emotion, pacing and audience experience. Experienced in linear and interactive audio workflows, from composing, editing and mixing music, dialogue, Foley and SFX for visual media to implementing adaptive audio systems in FMOD using vertical layering and horizontal sequencing. Combines orchestral writing with virtual instruments, synthesis and sound design, with a strong focus on the relationship between music, sound and storytelling. Skilled in sourcing, recording, editing and managing audio assets, building cohesive soundscapes and delivering polished mixes that complement the visual narrative—whether for a cinematic production, animation or interactive experience.

Available to hire

Composer, sound designer and audio post-production specialist working across film, television, animation, games and interactive media, with experience in thematic scoring, sound design, adaptive music and complete audio production. Creates distinctive sonic worlds that support narrative, emotion, pacing and audience experience.

Experienced in linear and interactive audio workflows, from composing, editing and mixing music, dialogue, Foley and SFX for visual media to implementing adaptive audio systems in FMOD using vertical layering and horizontal sequencing. Combines orchestral writing with virtual instruments, synthesis and sound design, with a strong focus on the relationship between music, sound and storytelling.

Skilled in sourcing, recording, editing and managing audio assets, building cohesive soundscapes and delivering polished mixes that complement the visual narrative—whether for a cinematic production, animation or interactive experience.

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Work Experience

Professional wedding & events band member at Velvet Noir
January 1, 2023 - Present
Perform professionally across the UK as part of an established events band, contributing to arrangements and musical interpretation across a broad repertoire and styles. Produce promotional live recordings with microphone placement, level management, editing and final audio presentation. Troubleshoot audio equipment and adapt quickly to different venues and technical environments.
Freelance musician, composer & audio producer at Self-Employed
January 1, 2014 - Present
Compose, arrange and produce musical material across a broad range of styles, adapting instrumentation and production techniques to the brief. Manage projects independently from concept through revisions and final delivery, balancing deadlines, technical quality and stakeholder feedback. Collaborate with musicians and creative partners while maintaining clear musical identity and professional communication.

Education

BA (Hons) Music Technology at University of the West of Scotland
January 1, 2019 - January 1, 2022

Qualifications

Audinate Dante Level 1 Certified
January 11, 2030 - August 21, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services
    BSc (Hons) Major Project Exhibition Video
    This video summarises the process and workflow employed in creating both Hero & Wing It. The full versions of each of these can found below with assets, stems & sessions available on request.
    Neon Abyss: FMOD Demonstration Video
    This video demonstrates the key elements of FMOD logic employed to bring Neon Abyss to life. The session includes dynamic ambience, movement, weapons systems and vertically layered musical composition. Assets, stems & sessions available on request.
    Hero
    As with Wing It, this project involved recreating and resynchronising all SFX as well as recomposing the musical score in an attempt to alter the narrative perception of the visual media.
    Wing It
    For this project, I stripped out all original music and SFX and rebuilt the sonic identity from the ground up. All SFX and musical composition was recreated and resynchronised using both Logic & Protools and locked to picture using Davinci Resolve.