Available to hire
Hi there, I’m Connor Miller, a video editor and visual artist based in Phoenix, AZ. I specialize in rhythm, story, and impact, delivering high‑quality media across commercial, independent, and social channels. With 10+ years in the field, I craft broadcast‑ready marketing and educational content and love turning complex ideas into engaging visuals. You can view samples of my work at connorkentmiller.com.
I thrive on collaboration and pushing creative boundaries—from 3D environment integration to audio restoration and beyond. I’m excited to bring your project to life with a high‑retention visual narrative and a robust post‑production pipeline.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Video Editor at Clutch
March 1, 2014 - December 1, 2025Executed high-volume production schedules for diverse commercial clients, delivering broadcast-ready marketing and educational content. Directed the full creative life cycle: client discovery, motion graphic enhancement, and professional audio overlay. Produced high-performing organic content, including a top-tier marketing video for California Pools that secured 40,000+ views. Engineered custom 3D assets in Maya and ZBrush to enhance visual storytelling and built an efficient end-to-end workflow for cinematic gameplay footage in projects.
Led full post-production pipelines and collaborated with cross-functional teams to ensure high-fidelity audiovisual experiences across all promotional material.
Post-Production Lead at Cyberpunk TCG (YouTube Partners for CD Projekt Red / Weird Co.)
February 1, 2026 - PresentDirected and supervised post-production for a high-visibility trading card game series, coordinating multiple assets and sequences to align with licensee expectations and brand guidelines. Implemented end-to-end post workflows to maximize retention and engagement for a growing YouTube audience.
Post-Production Lead at Doug Huggem (Get Bonus)
April 1, 2024 - April 1, 2024Co-directed and led video production for a high-visibility, humorous 80s aesthetic parody for Mega64 creator collective, managing a rigorous 30-day delivery timeline. Supervised the creation and integration of custom 3D models (Maya) to ensure visual parity with vintage game engine limitations. Project achieved viral traction with notable viewership.
Post-Production Lead at Citizen Kane 64 (Get Bonus)
December 1, 2023 - December 1, 2023Architected and directed post-production visuals capturing a retro 6‑bit aesthetic through custom texturing, environment design, and 3D modeling. Produced promotional trailers and cinematic sequences using advanced editing tools, shaping a distinctive visual identity for the project.
Education
Associate of Arts in Business at Paradise Valley Community College
August 1, 2010 - May 1, 2011High School Diploma at Horizon High School
August 1, 2006 - May 1, 2010Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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