Designer focused on creating the next great interactive experiences. I spend my days designing games, writing stories, and making it all come to life in-engine. So, do you need a technical designer with narrative chops? A writer who's as versed in verse as he is in 3D mathematics? A designer who can get his hands dirty with C++? Someone who can go from outlining tool requirements one day to scripting player movement abilities the next? Then I'm your man!

Connor R. McCloskey

Designer focused on creating the next great interactive experiences. I spend my days designing games, writing stories, and making it all come to life in-engine. So, do you need a technical designer with narrative chops? A writer who's as versed in verse as he is in 3D mathematics? A designer who can get his hands dirty with C++? Someone who can go from outlining tool requirements one day to scripting player movement abilities the next? Then I'm your man!

Available to hire

Designer focused on creating the next great interactive experiences. I spend my days designing games, writing stories, and making it all come to life in-engine.

So, do you need a technical designer with narrative chops? A writer who’s as versed in verse as he is in 3D mathematics? A designer who can get his hands dirty with C++? Someone who can go from outlining tool requirements one day to scripting player movement abilities the next?

Then I’m your man!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Technical Designer at Archonik Games
April 20, 2026 - May 1, 2026
Created a publisher-ready Unreal Engine 5 multiplayer demo; focused on UI, telemetry, and core gameplay in a networked environment.
Technical Designer at Dramatic Labs
February 1, 2024 - August 1, 2025
Designed and implemented gameplay for Nintendo Switch using proprietary scripting engines and tools across Lua, Godot, and Unreal. Built in-editor tools for scripting gameplay, reporting bugs, and shipping new features across multiple engines.
Technical Designer at Walt Disney Imagineering
September 1, 2023 - December 1, 2023
Designed and implemented gameplay and narrative content using proprietary internal toolsets for research projects.
Lead Technical Designer at Evil Pear Productions
June 1, 2023 - Present
Focused on project architecture, core gameplay, and AI behaviors as a lead technical designer.
Lead Technical Designer at Bolder Games | Walt Disney Imagineering
March 1, 2021 - May 1, 2023
Designed, implemented, and debugged gameplay systems using custom scripting languages, Unity, and Unreal. Wrote design documentation and led a small team while collaborating with large multidisciplinary groups. Created UI systems for custom animation software.

Education

Bachelor of Arts in English (Creative Writing) at University of Colorado
August 1, 2013 - December 1, 2017
Associate of Applied Science in Game Development at Red Rock(s) Community College
January 1, 2020 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet