Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Arabic
Fluent
English
Fluent
Turkish
Fluent
Work Experience
Game Developer at Self-Employed
February 1, 2022 - September 9, 20252018-01-01 to 2022-02-01: Developed and published multiple prototypes and projects as a self-employed developer. Built and showcased game prototypes on YouTube, managed end-to-end development from concept and design documentation to programming, asset integration, playtesting, publishing builds on itch.io, and gathering player insights. Participated in game jams, producing complete prototypes under tight time constraints. Implemented advanced features such as procedural content generation and custom vehicle physics. Built custom editor tools and modular systems to streamline level design and iteration.
Game Developer at Self-Employed
March 2, 2025 - September 9, 20252022-02-01 to 2025-03-02: Continued end-to-end development as a self-employed developer. Developed and showcased various game prototypes on my YouTube channel. Managed project scope from concept and design documentation to programming, asset integration, playtesting, and publishing builds on itch.io while gathering player insights. Participated in game jams and produced complete prototypes under tight time constraints. Implemented advanced features such as procedural content generation and custom vehicle physics. Built custom editor tools and modular systems to streamline level design and iteration. Jan 2018 – Feb 2022: Flat Colorizer (Unity Asset Store) – Custom editor tool for quick palettes swaps; additional projects available on my website.
Game Developer at 8 Great Games
August 2, 2025 - September 9, 20252025-05-02 to 2025-08-02: Developed gameplay features and mechanics in Unity/C#, helping deliver 17+ mobile games from prototype to release.
Game Developer at 8 Great Games
August 2, 2025 - September 9, 2025Developed gameplay features and mechanics in Unity/C#, helping deliver 17+ mobile games from prototype to release. Built custom editor tools, integrated in-app purchases and SDKs, implemented analytics and A/B testing, and optimized asset pipelines. Collaborated with art, design, and QA teams to ship titles, improve performance, and adapt to player feedback. Created marketing-ready gameplay videos and authored reusable code to accelerate future projects.
Game Developer at Self-Employed / Independent Projects
February 1, 2022 - September 9, 2025Self-employed developer delivering end-to-end game prototypes, from concept and design through programming, asset integration, playtesting, and publishing builds on itch.io; produced prototypes for game jams and published insights on YouTube. Implemented advanced features such as procedural content generation and custom vehicle physics. Built custom editor tools and modular systems to streamline level design, iteration, and production; authored clean, reusable, optimized code.
Game Developer at 8 Great Games
August 1, 2025 - September 9, 2025Developed gameplay features and mechanics in Unity/C#, helping deliver 17+ mobile games from prototype to release.
Game Developer at Self-Employed / FE Games
March 1, 2025 - September 9, 2025Developed and showcased various game prototypes; managed end-to-end development from concept and design documents to programming, asset integration, playtesting, publishing builds on itch.io; collaborated with artists and QA to ship features and iterations.
Editor Tool Developer at Flat Colorizer (Unity Asset Store)
February 1, 2022 - September 9, 2025Custom editor tool for quick palette swaps; implemented starter package and core module; streamlined tooling for rapid iteration.
Game Developer at 8 Great Games
August 1, 2025 - October 14, 2025Developed gameplay features and mechanics in Unity/C#, helped deliver 17+ mobile games from prototype to release.
Game Developer at Self-Employed / Independent Projects
March 1, 2025 - October 14, 2025Developed and showcased various game prototypes and projects on YouTube channel; implemented gameplay systems and shader/engine features.
Editor Tool Developer at Flat Colorizer (Unity Asset Store)
February 1, 2022 - October 14, 2025Created a custom editor tool for quick palettes swaps; expanded starter packages and core module; improved performance and memory usage.
Game Developer at Self-Employed / Independent
February 1, 2022 - October 14, 2025Managed end-to-end development from concept and design documentation to programming, asset integration, playtesting, and publishing builds on itch.io. Participated in game jams, producing complete prototypes under tight time constraints. Implemented advanced features such as procedural content generation and custom vehicle physics. Built custom editor tools and modular systems to streamline level design and iteration.
Editor Tool Developer at Flat Colorizer (Unity Asset Store)
February 1, 2022 - October 14, 2025Developed a custom editor tool for quick palette swaps to accelerate color palette work for Unity assets. Project published on the Unity Asset Store with tooling designed to streamline asset colorization workflows.
Game Developer at FE Games
March 2, 2025 - October 14, 2025Developed features and mechanics in Unity/C#, contributing to shipping 17+ mobile games from prototype to release. Built tooling and processes to support data-driven monetization, playtesting, and cross-functional collaboration with art and QA teams.
Game Developer at 8 Great Games
August 2, 2025 - October 14, 2025Developed gameplay features and mechanics in Unity/C#, aiding the delivery of multiple mobile titles. Optimized performance and memory usage across target devices and collaborated with artists, designers, and QA to support pre-release to post-launch cycles.
Editor Tool Developer at Flat Colorizer (Unity Asset Store)
January 2, 2018 - February 2, 2022Created a custom editor tool for quick palette swaps; contributed to Unity asset store projects and colorization tooling.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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