I’m a freelance technical artist focused on bridging creative execution and technical constraints. I develop procedural tools, HDAs, and real-time workflows to optimize production pipelines using Houdini, Unreal Engine, and Unity. My work includes collaborations like the Ludwig Boltzmann Institute for Ars Electronica 2026 festival, where I built custom real-time tools to visualize complex data for interactive exhibits. I bridge scientific concepts with artistic execution to empower creative teams across feature films and commercial productions.
Beyond production, I am an active educator, creating YouTube tutorials (Miss a Motion) on cutting-edge effects and procedural tools, with free project files for the community.
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