I'm a freelance technical artist focused on bridging creative execution and technical constraints. I develop procedural tools, HDAs, and real-time workflows to optimize production pipelines using Houdini, Unreal Engine, and Unity. My work includes collaborations like the Ludwig Boltzmann Institute for Ars Electronica 2026 festival, where I built custom real-time tools to visualize complex data for interactive exhibits. I bridge scientific concepts with artistic execution to empower creative teams across feature films and commercial productions. Beyond production, I am an active educator, creating YouTube tutorials (Miss a Motion) on cutting-edge effects and procedural tools, with free project files for the community.

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I'm a freelance technical artist focused on bridging creative execution and technical constraints. I develop procedural tools, HDAs, and real-time workflows to optimize production pipelines using Houdini, Unreal Engine, and Unity. My work includes collaborations like the Ludwig Boltzmann Institute for Ars Electronica 2026 festival, where I built custom real-time tools to visualize complex data for interactive exhibits. I bridge scientific concepts with artistic execution to empower creative teams across feature films and commercial productions. Beyond production, I am an active educator, creating YouTube tutorials (Miss a Motion) on cutting-edge effects and procedural tools, with free project files for the community.

Available to hire

I’m a freelance technical artist focused on bridging creative execution and technical constraints. I develop procedural tools, HDAs, and real-time workflows to optimize production pipelines using Houdini, Unreal Engine, and Unity. My work includes collaborations like the Ludwig Boltzmann Institute for Ars Electronica 2026 festival, where I built custom real-time tools to visualize complex data for interactive exhibits. I bridge scientific concepts with artistic execution to empower creative teams across feature films and commercial productions.

Beyond production, I am an active educator, creating YouTube tutorials (Miss a Motion) on cutting-edge effects and procedural tools, with free project files for the community.

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Language

Persian
Fluent
English
Advanced
Italian
Advanced

Work Experience

Technical Artist at Freelance, Remote/Hybrid
April 1, 2025 - Present
Provide specialized R&D and tool development services for international studios and research institutions. Led collaborations such as the Ludwig Boltzmann Institute for Ars Electronica 2026 festival, developing custom real-time tools to visualize complex data for interactive exhibits. Bridge scientific concepts with artistic execution to empower creative teams and deliver cutting-edge visual experiences.
Technical Artist - FX Lead at In eo Media, Belgium (Remote)
September 1, 2022 - April 1, 2025
Directed the VFX pipeline for Miss Moxy and engineered optimized crowd systems. Built custom HDAs and procedural tools to automate workflows, ensuring technical feasibility and consistent execution across feature film and commercial productions.
Technical Director at Team Studio, Iran
February 1, 2020 - September 1, 2022
Engineered a feasible and optimized rendering pipeline to support major TV channel branding projects, including IRIB Varzesh and Ifilm. Responsible for the technical implementation of complex procedural components and VFX simulations, ranging from pyro to fluid dynamics.
Technical Artist at Air VSN, Iran
October 1, 2018 - February 1, 2020
Engineered an automated pipeline to render real-time content on POV holographic displays, ensuring high-fidelity visuals within strict hardware constraints.

Education

Master of Science in Urban and Environmental Design at Polytechnic University of Turin
January 1, 2024 - May 8, 2026
Bachelor of Science in Urban Design at International University of IK, Iran
January 1, 2018 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Other

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