Hi, I'm Steven Davis, a 3D artist and animator with several years of experience crafting characters, creatures, props, and environments for games and VFX. I specialize in high-poly and low-poly modeling, textures, rigging, and real-time pipelines in Unreal and Unity, with a track record of collaborating with remote teams to ship assets on time. I love solving technical challenges and bringing imaginative designs to life through clean topology, efficient textures, and believable animation. I’m passionate about creature design, characters and clothing, and I enjoy prototyping gameplay-ready visuals using Blueprint, Niagara, and industry-standard tools.

Steven Davis

PRO

Hi, I'm Steven Davis, a 3D artist and animator with several years of experience crafting characters, creatures, props, and environments for games and VFX. I specialize in high-poly and low-poly modeling, textures, rigging, and real-time pipelines in Unreal and Unity, with a track record of collaborating with remote teams to ship assets on time. I love solving technical challenges and bringing imaginative designs to life through clean topology, efficient textures, and believable animation. I’m passionate about creature design, characters and clothing, and I enjoy prototyping gameplay-ready visuals using Blueprint, Niagara, and industry-standard tools.

Available to hire

Hi, I’m Steven Davis, a 3D artist and animator with several years of experience crafting characters, creatures, props, and environments for games and VFX. I specialize in high-poly and low-poly modeling, textures, rigging, and real-time pipelines in Unreal and Unity, with a track record of collaborating with remote teams to ship assets on time. I love solving technical challenges and bringing imaginative designs to life through clean topology, efficient textures, and believable animation.

I’m passionate about creature design, characters and clothing, and I enjoy prototyping gameplay-ready visuals using Blueprint, Niagara, and industry-standard tools.

See more

Language

English
Fluent

Work Experience

3d Creature Artist at Snail Games USA
January 1, 2025 - Present
Remote part-time contract role focusing on 3D creature art: retopo, bake textures from Polypaint, and in-game creature modeling and texturing.
3d Artist/Animator at Tipping Point LLC
May 1, 2023 - Present
Character modeling/texturing, props and human injury assets, custom metahuman bodies, rigging, Blueprint scripting, and creation of custom clothing/accessories for metahumans.
3d Artist/Animator at Techsparq Inc
April 30, 2023 - September 7, 2025
Character modeling/Textures, Character Rigging, Environment modeling, 3d Real world product modeling.
3d Artist/Animator at Zomfi LLC
March 31, 2023 - September 7, 2025
Character modeling/Textures, Creatures and pets modeling, Create high res sculpts and texture maps for all meshes, Some basic Rigging.
3d Artist/Animator at Maiden Gaming
June 30, 2022 - September 7, 2025
Character modeling/Textures, Vehicle and clothing modeling, Create high res sculpts and texture maps for all meshes, Rigging.
3d Generalist/Animator at Game Artists LLC
April 30, 2021 - September 7, 2025
Remote contract work including 3d character modeling, Textures and animations; Animation Blueprints; Create and implement Blueprints for particle systems; Create materials, meshes and VFX using Niagara.
3d Artist/Animator at 2nd Chance Games & VFX
December 31, 2019 - September 7, 2025
3d Character modeling, Textures and animations; Animation and motion capture using Perception Neuron Mocap suit; Blueprint scripting for Characters, Animation Blueprints, UI and VFX.
3d Artist/Animator at Navigator Development Group
June 30, 2014 - September 7, 2025
3d Character modeling, Textures and animations for simulations for US Army; Setting up character Blueprints and animation Blueprints; Processing and cleaning up Mocap data.
3d Artist/Animator at Dreamforge Entertainment
June 30, 2012 - September 7, 2025
Responsible for creating rigs for characters and non-humanoid characters; Character and prop animation; 3d prop/environment modeling.

Education

Degree at South Louisiana Community College
January 11, 2030 - September 7, 2025
EMT Certificate at National EMS Academy
January 11, 2030 - September 7, 2025

Qualifications

National EMS Academy Certification
January 11, 2030 - September 7, 2025
EMT Certification
January 11, 2030 - September 7, 2025

Industry Experience

Gaming, Media & Entertainment, Government, Software & Internet, Professional Services, Education
    paper Animation

    Various character and creature animations. Arch Viz walk through and product animations.

    [My Reel] ()

    <a href=https://www.youtube.com/watch?v=g6VGYbSHFwY">My Reel</a>

    uniE621 Monstrocerous
    This creature was created for Snail Games latest DLC for Ark Survival Evolved, Ark Aquatica. The creature is found in a large cave and only the front portion is ever visible. I used Zbrush, Maya and Substance Painter to construct this mutated whale like creature.
    uniE621 Angler Pirahana
    Large Boss creature that I created for Snail games latest DLC for Ark Survival Evolved, Aquatica. I created this boss creature using Zbrush, Maya and Substance Painter
    uniE621 Desert Raider
    Created this character for a project using Unreal engine 4. Created this character using Maya, Zbrush and Substance Painter
    uniE621 Lil Thief
    Stylized character for an upcoming stealth game using Unreal 5 engine. I created this character using Maya, Zbrush and Substance Painter
    uniE621 PradaBag
    This bag from Prada was made as part of a online shopping Metaverse. Created this using Maya, Zbrush and Substance Painter. This was rendered within Unreal Engine as to show off as a real world product
    uniE621 Ravenger Shotgun
    Weapon created for a game called Thirst. Created this model using Maya, Zbrush and Substance Painter. I also rigged and animated this weapon within Maya and setup within Unreal Engine.
    uniE621 Zombie
    Created this stylized zombie in the style of borderlands for an online zombie game. Zomfi was the name of this game. Created this character using Zbrush, Maya and Substance Painter
    uniE621 Orc Soldier
    Stylized Orc Warrior created for an Unreal project. Created this character using Maya, Zbrush and Substance Painter. Character was also fully rigged for animation in Maya