Greetings, My name is Steven Davis and I have been a 3d Artist and Animator in the games industry for about 17 years. I am from the United States and reside in Alabama. I create characters and props in most any style. I have extensive knowledge using Maya, Zbrush, Substance Painter and Photoshop. I also have extensive knowledge of Unreal Engine including Materials, lighting, blueprints and Metahumans. --- Some of my work history is below. Tipping Point LLC 3d Artist(remote) Created various custom Metahumans. Created Custom clothing and Hair grooms. Also responsible for modeling various injuries, medical equipment and gear for military simulations. May 1, 2023 Current Position Techsparq LLC, Lead Character Artist(remote) Created custom avatars that were male and female, custom clothing and accessories. Characters, clothing and products were part of an online metaverse shopping project. August 10 2022 April 15 2023

Corazondrone

PRO

Greetings, My name is Steven Davis and I have been a 3d Artist and Animator in the games industry for about 17 years. I am from the United States and reside in Alabama. I create characters and props in most any style. I have extensive knowledge using Maya, Zbrush, Substance Painter and Photoshop. I also have extensive knowledge of Unreal Engine including Materials, lighting, blueprints and Metahumans. --- Some of my work history is below. Tipping Point LLC 3d Artist(remote) Created various custom Metahumans. Created Custom clothing and Hair grooms. Also responsible for modeling various injuries, medical equipment and gear for military simulations. May 1, 2023 Current Position Techsparq LLC, Lead Character Artist(remote) Created custom avatars that were male and female, custom clothing and accessories. Characters, clothing and products were part of an online metaverse shopping project. August 10 2022 April 15 2023

Available to hire
credit-card $290 per day ($36.25 per hour)

Greetings,
My name is Steven Davis and I have been a 3d Artist and Animator in the games industry for about 17 years. I am from the United States and reside in Alabama. I create characters and props in most any style. I have extensive knowledge using Maya, Zbrush, Substance Painter and Photoshop. I also have extensive knowledge of Unreal Engine including Materials, lighting, blueprints and Metahumans.


Some of my work history is below.
Tipping Point LLC
3d Artist(remote)
Created various custom Metahumans. Created Custom clothing and Hair grooms. Also responsible for modeling various injuries, medical equipment and gear for military simulations.

May 1, 2023
Current Position

Techsparq LLC,

Lead Character Artist(remote)
Created custom avatars that were male and female, custom clothing and accessories. Characters, clothing and products were part of an online metaverse shopping project.

August 10 2022
April 15 2023

See more

Skills

Experience Level

Unreal Engine 4
Expert
ZBrush
Expert
Substance Painter
Expert
Autodesk Maya
Expert
Adobe Photoshop
Intermediate

Language

Industry Experience

Gaming, Media & Entertainment, Government
    uniE621 PradaBag
    This bag from Prada was made as part of a online shopping Metaverse. Created this using Maya, Zbrush and Substance Painter. This was rendered within Unreal Engine as to show off as a real world product
    uniE621 Ravenger Shotgun
    Weapon created for a game called Thirst. Created this model using Maya, Zbrush and Substance Painter. I also rigged and animated this weapon within Maya and setup within Unreal Engine.
    uniE621 Zombie
    Created this stylized zombie in the style of borderlands for an online zombie game. Zomfi was the name of this game. Created this character using Zbrush, Maya and Substance Painter
    uniE621 Desert Raider
    Created this character for a project using Unreal engine 4. Created this character using Maya, Zbrush and Substance Painter
    uniE621 Lil Thief
    Stylized character for an upcoming stealth game using Unreal 5 engine. I created this character using Maya, Zbrush and Substance Painter
    uniE621 Orc Soldier
    Stylized Orc Warrior created for an Unreal project. Created this character using Maya, Zbrush and Substance Painter. Character was also fully rigged for animation in Maya