Hi, I’m Steven Davis, a 3D artist and animator with several years of experience crafting characters, creatures, props, and environments for games and VFX. I specialize in high-poly and low-poly modeling, textures, rigging, and real-time pipelines in Unreal and Unity, with a track record of collaborating with remote teams to ship assets on time. I love solving technical challenges and bringing imaginative designs to life through clean topology, efficient textures, and believable animation.
I’m passionate about creature design, characters and clothing, and I enjoy prototyping gameplay-ready visuals using Blueprint, Niagara, and industry-standard tools.
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Various character and creature animations. Arch Viz walk through and product animations.
[My Reel] ()
<a href=https://www.youtube.com/watch?v=g6VGYbSHFwY">My Reel</a>
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