I'm Corey Barba, an art director and visual development artist with 10+ years of experience shaping distinctive visual systems for animation, games, publishing, and education. I excel at turning complex ideas into clear, engaging visuals across print, screen, and stage, with a knack for story-driven design that resonates with audiences. I lead collaborative teams, mentor artists, and refine production pipelines to deliver high-quality work at scale. I’m passionate about crafting expressive characters and immersive worlds, and I thrive in fast-paced studios that value creativity, teamwork, and thoughtful, user-friendly visuals.

Corey Barba

I'm Corey Barba, an art director and visual development artist with 10+ years of experience shaping distinctive visual systems for animation, games, publishing, and education. I excel at turning complex ideas into clear, engaging visuals across print, screen, and stage, with a knack for story-driven design that resonates with audiences. I lead collaborative teams, mentor artists, and refine production pipelines to deliver high-quality work at scale. I’m passionate about crafting expressive characters and immersive worlds, and I thrive in fast-paced studios that value creativity, teamwork, and thoughtful, user-friendly visuals.

Available to hire

I’m Corey Barba, an art director and visual development artist with 10+ years of experience shaping distinctive visual systems for animation, games, publishing, and education. I excel at turning complex ideas into clear, engaging visuals across print, screen, and stage, with a knack for story-driven design that resonates with audiences.

I lead collaborative teams, mentor artists, and refine production pipelines to deliver high-quality work at scale. I’m passionate about crafting expressive characters and immersive worlds, and I thrive in fast-paced studios that value creativity, teamwork, and thoughtful, user-friendly visuals.

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Work Experience

Visual Development Artist at DreamWorks Animation
May 1, 2018 - December 31, 2021
Contributed to visual development across multiple animated series, designing characters, environments, props, and assets for major DreamWorks brands including Trolls, Archibald's Next Big Thing, and Captain Underpants.
Art Director at Sketchy
April 1, 2021 - Present
Led visual development and art direction for large-scale medical education content, translating complex clinical concepts into clear 2D illustrations and animations used by tens of thousands of learners worldwide.
Illustrator & Cartoonist at Soft Bright Engine
January 1, 2018 - Present
Produced illustration, character design, animation, and visual development for publishing, animation, games, and education across major brands and independent projects.
Character Designer at Nickelodeon Animation
July 1, 2020 - January 31, 2021
Created character designs, expressions, and poses for the animated series Middlemost Post, supporting story and performance and ensuring on-model consistency across production.
Senior Artist at Zynga Games
September 1, 2011 - June 30, 2016
Designed characters, environments, and game assets for high-traffic mobile titles including FarmVille, Bubble Safari, and Ninja Kingdom, contributing to art systems and production pipelines.
Art Director at Game Cloud Studios
December 1, 2016 - February 28, 2018
Sole Art Director for Tap and Field, a mobile game project, owning the full visual and experiential direction from concept through production.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Education