Available to hire
I design characters, worlds, and visuals that actually work on screen.
I’ve spent 10+ years creating for studios like DreamWorks Animation, Nickelodeon, and Zynga—but here, I’m your go-to artist for getting things done quickly, clearly, and with style.
Need characters with personality? A visual style that holds together? Clean, production-ready art that won’t fall apart later? That’s what I do.
You bring the idea. I’ll make it real—and make it look good.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Visual Development Artist at DreamWorks Animation
May 1, 2018 - December 31, 2021Contributed to visual development across multiple animated series, designing characters, environments, props, and assets for major DreamWorks brands including Trolls, Archibald's Next Big Thing, and Captain Underpants.
Art Director at Sketchy
April 1, 2021 - PresentLed visual development and art direction for large-scale medical education content, translating complex clinical concepts into clear 2D illustrations and animations used by tens of thousands of learners worldwide.
Illustrator & Cartoonist at Soft Bright Engine
January 1, 2018 - PresentProduced illustration, character design, animation, and visual development for publishing, animation, games, and education across major brands and independent projects.
Character Designer at Nickelodeon Animation
July 1, 2020 - January 31, 2021Created character designs, expressions, and poses for the animated series Middlemost Post, supporting story and performance and ensuring on-model consistency across production.
Senior Artist at Zynga Games
September 1, 2011 - June 30, 2016Designed characters, environments, and game assets for high-traffic mobile titles including FarmVille, Bubble Safari, and Ninja Kingdom, contributing to art systems and production pipelines.
Art Director at Game Cloud Studios
December 1, 2016 - February 28, 2018Sole Art Director for Tap and Field, a mobile game project, owning the full visual and experiential direction from concept through production.
Art Director at GameCloud Studios
December 1, 2016 - February 1, 2018Sole Art Director for Tap and Field, owning full visual and experiential direction from concept through production. Defined and executed all aspects of game art, including characters, environments, UI, animation, and overall style. Created core gameplay visuals and animations using Spine, ensuring clarity, responsiveness, and consistency across the experience. Collaborated closely with the producer and engineer to align visual direction with gameplay mechanics, technical constraints, and production goals. Established visual standards, workflows, and asset pipelines to support efficient iteration and scalability. Created expressive, character-driven designs that defined the tone and personality of the game.
Education
Qualifications
Figma Essential Training
January 11, 2030 - April 26, 2026Figma Essential Training
January 11, 2030 - May 3, 2026Industry Experience
Media & Entertainment, Gaming, Education, Software & Internet
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