Available to hire
I am a senior gameplay animator and character rigging artist with 25+ years bridging 3D software and game engines. I specialize in character creation pipelines from concept through engine integration, and I enjoy exploring efficient hybrid AI/manual workflows to keep artistic control and technical precision.
In my work, I lead teams, mentor peers, and teach across institutions, always pushing for optimized pipelines and high-quality animation for games, VR/AR, and cinematic projects.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Language
German
Fluent
English
Fluent
Work Experience
Senior Game Play Animator – Rigging, all disciplines at Moon Gaming
January 1, 2023 - March 31, 2026Interface between Blender and Unity; character animation for upcoming Moon Gaming project; lecturer on efficient hybrid AI/manual workflows with Leonardo, Tipo, Hunyuan; engine integration.
Senior Animator – Rigging, Character Animation at Gamigo
January 1, 2023 - December 31, 2023Rigging, character animation; maintain quality standards across multiple game titles.
Head of Character & Animation at BEAM Cross Realities
January 1, 2022 - December 31, 2022Character development, animation, rigging, and art direction for VR/AR projects. Led team mentorship and pipeline optimization.
Lead Character Animator & Rigger at Spides
January 1, 2019 - December 31, 2019Lead character animation and rigging for TV project Spides.
Character Animator at The True Film
January 1, 2020 - December 31, 2020Character animation for VR project The True Film.
3D Layout Artist at Die Rückkehr der Heinzelmännchen
January 1, 2018 - December 31, 20183D layout artist for the project Die Rückkehr der Heinzelmännchen.
Lead Animation at Mullewapp
January 1, 2013 - December 31, 2016Lead animation for Mullewapp project (2013–2016).
Lead Animation at Laura's Traum Monster & Laura's Stern
January 1, 2008 - December 31, 2010Lead animation for Laura's Traum Monster and Laura's Stern projects (2008–2010).
Senior Character Animator & Rigger at Drakensang Online (Bigpoint Berlin)
January 1, 2010 - December 31, 2011Senior character animator and rigger for Drakensang Online; multi-title work across VR/CG pipelines.
Independent Project / Personal Project Lead at o Ossels Odyssey
January 1, 2025 - December 31, 2025Release: o Ossels Odyssey (2025, Steam/Itch/Android); personal game exploring advanced animation systems; AI-assisted character generation and experimental design.
Lecturer / Instructor at Multiple institutions (Media Design Hochschule Berlin; Games Academy; Technische Hochschule Brandenburg; SRH Hochschule Berlin; IU)
January 1, 2013 - PresentLecturing and mentoring across multiple institutions on 3D character creation pipelines; AI-assisted workflows; student training.
Education
Postgraduate at Academy of Media Arts Cologne
January 1, 2002 - January 1, 2004Degree in Communication Design at Hochschule Niederrhein
January 1, 1996 - January 1, 2002Graphic Technical Assistant (Apprenticeship) at Graphic Technical Assistant
January 1, 1993 - January 1, 1996Qualifications
Industry Experience
Media & Entertainment, Education, Gaming, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
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