Lisa Creveling

Available to hire

Hi there! I'm Lisa Creveling, a Chicago-based narrative designer and game designer who loves blending storytelling with tight, player-friendly systems.

About

Hi there! I’m Lisa Creveling, a Chicago-based narrative designer and game designer who loves blending storytelling with tight, player-friendly systems. I specialize in crafting branching dialogue, world-building, and accessible gameplay across indie projects and VR experiences.

Currently, I work on Dream Walker, Frostbound, and Light the Way, guiding design, writing, and production while building communities through streaming and charity efforts. I thrive on collaboration, iterative development, and making games that resonate with players.

  • 14 years' experience
  • Joined March 2026

Languages

  • EnglishFluent
  • Pashto, PushtoIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Non-Profit Organization

Work experience· 11 roles

Producer | Narrative Designer | Lead Game Designer · Light the Way (VR, collaborative)Jan 2025 – Present · 1 yr 11 mos

Shaped the core experience, interaction flow, and emotional arc of a liminal VR meditation in space; designed the star-lighting mechanic as a reflective progression system; directed scope, coordinated development, and performed the guided meditation voice-over.

Narrative Designer | Game Writer · Frostbound (collaborative indie)Jan 2025 – Present · 1 yr 11 mos

Contributed character design and branching NPC dialogue; wrote full YarnSpinner dialogue suites for multiple characters with distinct voices and emotional arcs; developed backstories and motivations to deepen world-building without shaping game systems or level design.

Solo Developer · Dream Walker (indie project)Jan 2025 – Present · 1 yr 11 mos

Designing and building a 3D isometric action game in Unity 6; implemented core systems (CharacterController movement, isometric camera rig, dash with invincibility frames, melee hitbox system, enemy AI via Unity AI Navigation 2.0); authored the full Game Design Document and narrative concept; developed systems for light orb collection, long-range projectile, HUD, scene transitions, combo counter, and accessibility toggles.

Development Coordinator · American Heart AssociationApr 2023 – Sep 2023 · 6 mos
Ambassador · Safe in Our WorldJan 2022 – Present · 4 yrs 11 mos
Volunteer Ambassador · Women in Games International (WIGI)Jan 2022 – Present · 4 yrs 11 mos
Livestream Community Manager · National Multiple Sclerosis SocietyJan 2022 – Sep 2022 · 9 mos
Community Manager & Founder · Streamer SphereJan 2018 – Present · 8 yrs 11 mos

Education· 5

Bachelor of Arts in Game Design · Columbia College Chicago2030 – 2026
Bachelor of Science in Business Administration · American Public University System2030 – 2019
Associate of Science in Intelligence Studies · Community College of the Air Force2030 – 2016
Associate of Arts in Pashto Language Studies · Defense Language Institute2030 – 2015

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