I'm Cristian Muñoz, a senior Unity developer with 7+ years of experience building gameplay systems, UI, and multiplayer features for PC, mobile, and web games. I have shipped titles on Steam and mobile platforms and enjoy collaborating with designers and artists to deliver scalable game systems. I work across C#/TypeScript/JavaScript, Unity, and back-end services, always aiming for clean, performant code and cohesive UI. In my spare time I enjoy exploring 3D visualization and tooling, and I thrive in cross-functional teams that value creativity and iteration.

Cristian Muñoz

I'm Cristian Muñoz, a senior Unity developer with 7+ years of experience building gameplay systems, UI, and multiplayer features for PC, mobile, and web games. I have shipped titles on Steam and mobile platforms and enjoy collaborating with designers and artists to deliver scalable game systems. I work across C#/TypeScript/JavaScript, Unity, and back-end services, always aiming for clean, performant code and cohesive UI. In my spare time I enjoy exploring 3D visualization and tooling, and I thrive in cross-functional teams that value creativity and iteration.

Available to hire

I’m Cristian Muñoz, a senior Unity developer with 7+ years of experience building gameplay systems, UI, and multiplayer features for PC, mobile, and web games. I have shipped titles on Steam and mobile platforms and enjoy collaborating with designers and artists to deliver scalable game systems. I work across C#/TypeScript/JavaScript, Unity, and back-end services, always aiming for clean, performant code and cohesive UI. In my spare time I enjoy exploring 3D visualization and tooling, and I thrive in cross-functional teams that value creativity and iteration.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior Unity Developer at Willdom
March 1, 2024 - Present
Developed Clash Tool, a Unity-based 3D visualization application. Implemented runtime scene reconstruction from JSON data. Designed voxel-based spatial systems and A* pathfinding algorithms for 3D environments. Optimized performance when processing large 3D data sets.
Game Developer at Amihan Entertainment
January 1, 2023 - October 1, 2025
Developed UI systems and player interactions in Unity. Debugged gameplay systems and improved overall game stability. Linked backend services (APIs / PlayFab) to in-game UI. Contributed to overall project tooling and pipeline improvements.
Lead Systems Engineer at Pump Action Games
March 1, 2022 - December 1, 2022
Led a team of 4 developers. Built game systems configurable by designers (Inspector). Optimized mobile builds for size and performance. Supported Orbit Outlaws (Steam; Nintendo Switch coming).
Game Developer at Innovations Media
May 1, 2021 - March 1, 2022
Shipped offline RTS features: pawn control along survival paths. Authored maps/states/multiple maps and interactions. Implemented Unity Localization with Gridly. Implemented menu UI systems and interactions.
Game Developer at EndGame
December 1, 2018 - May 1, 2020
Integrated art into UI and programmed menu systems in Unity. Implemented leaderboards and friends via services. Developed character ultimates in multiplayer (Forge).

Education

BEng in Digital Entertainment Design at Universidad Pontificia Boliviana
January 1, 2014 - January 1, 2017
English Studies at Universidad Pontificia Boliviana
January 1, 2015 - January 1, 2017
B.Eng. in Digital Entertainment Design at Universidad Pontificia Boliviana
January 1, 2014 - January 1, 2017
English Studies at Universidad Pontificia Boliviana
January 1, 2015 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment