Available to hire
I’m Cristian Muñoz, a senior Unity developer with 7+ years of experience building gameplay systems, UI, and multiplayer features for PC, mobile, and web games. I have shipped titles on Steam and mobile platforms and enjoy collaborating with designers and artists to deliver scalable game systems. I work across C#/TypeScript/JavaScript, Unity, and back-end services, always aiming for clean, performant code and cohesive UI. In my spare time I enjoy exploring 3D visualization and tooling, and I thrive in cross-functional teams that value creativity and iteration.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Senior Unity Developer at Willdom
March 1, 2024 - PresentDeveloped Clash Tool, a Unity-based 3D visualization application. Implemented runtime scene reconstruction from JSON data. Designed voxel-based spatial systems and A* pathfinding algorithms for 3D environments. Optimized performance when processing large 3D data sets.
Game Developer at Amihan Entertainment
January 1, 2023 - October 1, 2025Developed UI systems and player interactions in Unity. Debugged gameplay systems and improved overall game stability. Linked backend services (APIs / PlayFab) to in-game UI. Contributed to overall project tooling and pipeline improvements.
Lead Systems Engineer at Pump Action Games
March 1, 2022 - December 1, 2022Led a team of 4 developers. Built game systems configurable by designers (Inspector). Optimized mobile builds for size and performance. Supported Orbit Outlaws (Steam; Nintendo Switch coming).
Game Developer at Innovations Media
May 1, 2021 - March 1, 2022Shipped offline RTS features: pawn control along survival paths. Authored maps/states/multiple maps and interactions. Implemented Unity Localization with Gridly. Implemented menu UI systems and interactions.
Game Developer at EndGame
December 1, 2018 - May 1, 2020Integrated art into UI and programmed menu systems in Unity. Implemented leaderboards and friends via services. Developed character ultimates in multiplayer (Forge).
Education
BEng in Digital Entertainment Design at Universidad Pontificia Boliviana
January 1, 2014 - January 1, 2017English Studies at Universidad Pontificia Boliviana
January 1, 2015 - January 1, 2017B.Eng. in Digital Entertainment Design at Universidad Pontificia Boliviana
January 1, 2014 - January 1, 2017English Studies at Universidad Pontificia Boliviana
January 1, 2015 - January 1, 2017Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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