Hi, I’m Carrie Sleutskaya. I’m a multi-faceted hybrid creator with 20+ years of experience in licensing, pop culture, art, design, fabrication, and storytelling. I excel at moving between roles to deliver professional, exciting, innovative, and results-driven projects in fast-paced environments. I’m passionate, adaptable, and driven to solve problems by turning ideas into tangible results. Based in Los Angeles, I lead trend research, design, illustration, and fabrication for licensed and private-label apparel and merchandise across pop culture, gaming, and entertainment spaces. I mentor teams, pitch to clients and retailers, and build immersive storytelling universes across multiple media, from high-end fashion to character-driven apparel and accessories.

Carrie Sleutskaya

Hi, I’m Carrie Sleutskaya. I’m a multi-faceted hybrid creator with 20+ years of experience in licensing, pop culture, art, design, fabrication, and storytelling. I excel at moving between roles to deliver professional, exciting, innovative, and results-driven projects in fast-paced environments. I’m passionate, adaptable, and driven to solve problems by turning ideas into tangible results. Based in Los Angeles, I lead trend research, design, illustration, and fabrication for licensed and private-label apparel and merchandise across pop culture, gaming, and entertainment spaces. I mentor teams, pitch to clients and retailers, and build immersive storytelling universes across multiple media, from high-end fashion to character-driven apparel and accessories.

Available to hire

Hi, I’m Carrie Sleutskaya. I’m a multi-faceted hybrid creator with 20+ years of experience in licensing, pop culture, art, design, fabrication, and storytelling. I excel at moving between roles to deliver professional, exciting, innovative, and results-driven projects in fast-paced environments. I’m passionate, adaptable, and driven to solve problems by turning ideas into tangible results.

Based in Los Angeles, I lead trend research, design, illustration, and fabrication for licensed and private-label apparel and merchandise across pop culture, gaming, and entertainment spaces. I mentor teams, pitch to clients and retailers, and build immersive storytelling universes across multiple media, from high-end fashion to character-driven apparel and accessories.

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Language

Russian
Fluent

Work Experience

Sr. Designer at Mad Engine Global, LLC.
June 1, 2024 - Present
Lead designer on licensed and private-label apparel/merchandise across pop culture, gaming/entertainment, celebrity styling, and music, including trend research, project management, mentoring, client pitches, and coordinating design-to-production across multiple partners.
Creative Director at Carrie Sleutskaya Creative
June 1, 2012 - Present
Direction, design, illustration, and fabrication expert for licensed and private-label collections, with emphasis on storytelling, universe-building, and cross-medium immersion.
Sr. Graphic Designer + Concept Illustrator at Loungefly Inc
June 1, 2017 - July 1, 2024
Licensed and private-label apparel/accessories line; concept direction, determining illustration needs, fabric treatments, and hardware; pitched concepts to licensors/retailers and distributed work to the design team; participated in major conventions.
Graphic + Textile Designer at JYinstyle / Oooh Yeah! Socks
November 1, 2015 - November 1, 2017
Lead designer in a fashion start-up focusing on high-end socks; responsible for graphics and textile design, licensing collaborations, and retail-ready collections.
Fabricator / Costumer at Quantum Creation FX, Inc.
May 1, 2015 - May 1, 2017
Transformed actors into superheroes; creating professional costumes for major film, TV, video game licensors, and private projects; managed teamwork, draping, patterning, sewing, fittings, and alterations.
Senior Designer at DEPARTEDshop / RING OF FIRE
October 1, 2014 - March 1, 2015
Fashion design, tech packs, fittings, and production communications; oversaw first samples and production inquiries; prep for large trade shows; coordinated with buyers; worked on both DEPARTEDshop and RING OF FIRE lines.
Fashion Designer at Mighty Fine Inc.
June 1, 2014 - October 1, 2014
Project Runway Season 13 participation; created and showcased collections for the brand; collaborated with licensing and entertainment properties.
Fashion & Graphic Designer at Mighty Fine Inc.
April 1, 2013 - April 1, 2014
Established a brand-new Women's division in the WeLoveFine.com department; designed apparel bodies, accessories, and novelty items; collaborated with major licenses and animation studios; ongoing R&D on pop culture trends.
Designer at Mattel
June 1, 2011 - August 1, 2011
Barbie Fantasy/Entertainment Design: designed clothing, graphics, and character concepts for Barbie projects; leveraged Photoshop & Illustrator; directed project teammates and contributed to a Barbie project releasing Spring 2013.
Assistant Designer at Eirik Aswang
May 1, 2010 - January 1, 2011
Specializing in leather pieces; pattern-drafting, leather-crafting, sewing construction; design assistant duties.
Intern at Mother of London
September 1, 2009 - May 1, 2010
Pattern-Drafting, Sewing construction, Fitting, Digital Flats.
Graphic Designer / Character Concept Designer at Green Voltage Group
March 1, 2008 - February 1, 2009
Designed characters representing key elements of a Solar-Power Energy Company; created concept designs for branding.
Drawing / Teaching Assistant at Otis College of Art and Design
January 1, 2009 - May 1, 2011
Active teaching assistant in drawing; life drawing and drawing & composition; supported student instruction across multiple semesters.
Sr. Designer at Mad Engine Global, LLC
June 1, 2024 - Present
Lead designer in licensing and private-label apparel/merchandise across pop culture, gaming/entertainment, celebrity styling, and music worlds. Responsibilities include trend research/forecasting, project management, direction and organization, task assignment and mentoring, and pitching to clients/retailers to shape future projects.
Fashion Designer at PROJECT RUNWAY (Season 13)
June 1, 2014 - October 1, 2014
Participant on Project Runway Season 13, contributing fashion design concepts and collections.
Barbie Fantasy/Entertainment Design at Mattel
June 1, 2011 - August 1, 2011
Designed clothing, graphics, and character concepts for Barbie dolls and related movie productions; used Photoshop & Illustrator; supervised project completion and collaborated on a personal Barbie project slated for Spring 2013 release.
Sr. Graphic Designer + Concept Illustrator at Loungefly Inc.
June 1, 2017 - July 1, 2024
Licensed and private-label line design; concept direction, determining illustration needs, applying innovative fabric treatments, meeting with licensors/retailers at conventions, and implementing feedback.
Creative Director at Carrie Sleutskaya Creative (self-employed)
June 1, 2012 - Present
Direction, design, illustration, and fabrication for licensed and private-label apparel/merch across pop culture and entertainment spaces; lead trend research, client pitches, mentorship, and project execution.
Fashion Designer at Mighty Fine Inc. (Project Runway Season 13)
June 1, 2014 - October 1, 2014
Participated as a fashion designer on Project Runway Season 13; designed and produced garments under competition constraints; contributed to show-specific design concepts and execution.
Designer at Mattel Barbie Fantasy/Entertainment Design
June 1, 2011 - August 1, 2011
Designed clothing, graphics, and character concepts for Barbie; employed Photoshop & Illustrator; provided hands-on direction and oversight for projects; collaborated on Barbie-related film/store projects.

Education

Bachelor of Fine Arts, Fashion Design at Otis College of Art and Design
August 1, 2008 - May 1, 2012
Draping & Pattern Development at Palomar College
January 1, 2007 - January 1, 2008
Bachelor of Fine Arts at Otis College of Art and Design
January 1, 2008 - January 1, 2012
Draping & Pattern Development at Palomar College
January 1, 2007 - January 1, 2008
Bachelor of Fine Arts, Fashion Design at Otis College of Art and Design
August 1, 2008 - May 1, 2012
Draping & Pattern Development at Palomar College
January 1, 2007 - January 1, 2008
Bachelor of Fine Arts, Fashion Design at Otis College of Art and Design
January 1, 2008 - January 1, 2012
Draping & Pattern Development at Palomar College
January 1, 2007 - January 1, 2008

Qualifications

RAW Artists' Fashion Designer of the Year (Los Angeles Nominee)
January 11, 2030 - May 8, 2026
Project Runway Season 13
June 1, 2014 - October 1, 2014
Fashion School Crash Course
January 11, 2030 - May 8, 2026
RAW Artists' Fashion Designer of the Year (Los Angeles Nominee)
January 11, 2030 - May 8, 2026

Industry Experience

Media & Entertainment, Consumer Goods, Retail, Manufacturing, Professional Services, Education