I'm a UI & UX Designer with 3 years experience crafting high-performance, adaptive interfaces across web, PC, Mobile and Handheld (Steam Deck). I specialize in bridging the gap between artistic vision and technical execution, implementing optimized UI systems directly in Unity & Godot, while focusing on minimizing player cognitive load through intuitive information hierarchy and data-driven iteration gathered through UX research at industry events. I collaborate with cross-disciplinary teams to translate design into production-ready UI, create cohesive iconography and UI libraries, and drive iterative design reviews. I also coach and mentor others, delivering flexible support frameworks to help clients achieve milestones and career goals.

Daisy Chan

I'm a UI & UX Designer with 3 years experience crafting high-performance, adaptive interfaces across web, PC, Mobile and Handheld (Steam Deck). I specialize in bridging the gap between artistic vision and technical execution, implementing optimized UI systems directly in Unity & Godot, while focusing on minimizing player cognitive load through intuitive information hierarchy and data-driven iteration gathered through UX research at industry events. I collaborate with cross-disciplinary teams to translate design into production-ready UI, create cohesive iconography and UI libraries, and drive iterative design reviews. I also coach and mentor others, delivering flexible support frameworks to help clients achieve milestones and career goals.

Available to hire

I’m a UI & UX Designer with 3 years experience crafting high-performance, adaptive interfaces across web, PC, Mobile and Handheld (Steam Deck). I specialize in bridging the gap between artistic vision and technical execution, implementing optimized UI systems directly in Unity & Godot, while focusing on minimizing player cognitive load through intuitive information hierarchy and data-driven iteration gathered through UX research at industry events.

I collaborate with cross-disciplinary teams to translate design into production-ready UI, create cohesive iconography and UI libraries, and drive iterative design reviews. I also coach and mentor others, delivering flexible support frameworks to help clients achieve milestones and career goals.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Chinese
Fluent

Work Experience

UI & UX Design Freelancer & Contractor at Self-employed / Freelancer
June 1, 2024 - Present
Refined systemic game design by simplifying user flows; architected high-fidelity wireframes, interactive prototypes, and mockups in Figma and Illustrator/Affinity Designer to synchronize gameplay mechanics and art direction; facilitated iterative design reviews to ensure visual consistency and technical alignment; illustrated cohesive iconography and UI asset libraries; developed comprehensive technical UI documentation for adaptive layout systems; executed direct UI implementation within Unity, optimizing sprite atlas and layout components to maintain high performance across targeted platforms.
Game Design and Development Coach at CRANK - No Barriers
May 1, 2024 - Present
Co-developed, prototyped and coached participants in converting CRANK service into a digital game in Godot. Facilitated engaging and interactive individual and group sessions to 50+ participants, covering fundamentals to advanced learning in web & game development, UI/UX and graphic design, and 3D modelling. Delivered tailored coaching strategies to assist clients in attaining NDIS milestones and realizing professional career goals through flexible support frameworks. Systematically documented individual session notes to streamline the NDIS reporting process and ensure compliance with support standards.
Youth Mentor at The Lab Network
November 1, 2022 - Present
Facilitated technical mentorship for 5–15 neurodiverse participants in group settings, utilizing adaptive teaching strategies to accommodate diverse learning styles and sensory needs; Fostered a supportive environment balancing technical growth and creative expression; Delivered guidance across Game Development (Unity & Godot), 3D Modeling, and Web Design.
UI & UX and Game Designer at Geek Latte PTY LTD
November 1, 2022 - Present
Conceptualized and illustrated Japanese and ink style iconography and UI asset libraries to enhance world building; Architected intuitive gameplay elements into simple and accessible keyboard/mouse and controller input; Spearheaded UI/UX direction for PC and Steam Deck platforms; Directed on-site playtesting and UX research at industry events (PAX Together Lounge, ACMI WIP Night, The Game Expo, SupaNova), synthesizing raw player data into actionable design iterations.
Web Platform Developer at QuickGame World
June 1, 2021 - July 1, 2021
Worked on setting up the web game platform style for the platform holder to further develop the platform.

Education

Bachelor of Games and Interactivity at Swinburne University of Technology
January 1, 2018 - January 1, 2020
Diploma in 3D Animation Design with AutoDesk 3ds Max at Welkin Computer Training
January 1, 2016 - January 1, 2016
Associate of Science - Creative Digital Media Design at Hong Kong Baptist University College of International Education
January 1, 2015 - January 1, 2017

Qualifications

IGEA Smart Program Mentee
July 1, 2023 - December 1, 2023

Industry Experience

Gaming, Software & Internet, Media & Entertainment