I’m a UI & UX Designer with 3 years experience crafting high-performance, adaptive interfaces across web, PC, Mobile and Handheld (Steam Deck). I specialize in bridging the gap between artistic vision and technical execution, implementing optimized UI systems directly in Unity & Godot, while focusing on minimizing player cognitive load through intuitive information hierarchy and data-driven iteration gathered through UX research at industry events.
I collaborate with cross-disciplinary teams to translate design into production-ready UI, create cohesive iconography and UI libraries, and drive iterative design reviews. I also coach and mentor others, delivering flexible support frameworks to help clients achieve milestones and career goals.
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