I’m Dan. Professional concept artist and illusrator delivering clear, production-focused visuals for games, animation and feature film.

Dan Hee Ryu

I’m Dan. Professional concept artist and illusrator delivering clear, production-focused visuals for games, animation and feature film.

Available to hire

I’m Dan.
Professional concept artist and illusrator delivering clear, production-focused visuals for games, animation and feature film.

Language

English
Advanced
Korean
Fluent

Work Experience

Art Supervisor at King Arthur: Legend Rise
May 1, 2021 - Present
Led art direction and supervision for King Arthur: Legend Rise, an RPG mobile cross-platform game.
Illustration (Freelance) at Blizzard Publishing
April 1, 2020 - April 1, 2020
Created concept illustrations for World of Warcraft: Grimmoire of Shadowlands art book.
Concept Artist at DNEG / Venom (Live Action Film)
January 1, 2018 - January 1, 2018
Designed character concepts, mood boards, and effects.
Concept Artist at Pacific Rim Uprising (Live Action Film)
June 1, 2017 - June 1, 2017
Developed mood, environment, and effects concept artworks.
Concept Art Director at Blade Runner 2049 (Film – Oscar VFX Winner)
March 1, 2017 - March 1, 2017
Led concept art direction during pre-production and bidding stages.
Concept Artist at Life (Film)
January 1, 2017 - January 1, 2017
Creature designs & concept arts for the feature film.
Concept Artist at Star Trek Beyond (Live Action Film)
January 1, 2016 - January 1, 2016
Led mood, environment, and effects imagery.
Concept Artist at Terminator Genisys (Live Action Film)
March 1, 2015 - March 1, 2015
Designed character and effect concepts for bidding and production stages.
Concept Artist at Avengers: Age of Ultron (Film)
July 1, 2014 - July 1, 2014
Created character concepts, mood illustrations, and effect artwork.
Concept Artist at Interstellar (Film – Oscar VFX Winner)
July 1, 2013 - July 1, 2013
Developed mood, key art, and effect concepts.
Illustrator at Diablo: Book of Tyrae l (Blizzard)
May 1, 2013 - May 1, 2013
Created concept illustrations for the Diablo franchise.
Concept Artist at Ex Machina (Live Action Film)
January 1, 2013 - January 1, 2013
Designed Ava's character and related concept art.
Concept Artist at DNEG / Les Misérables (Live Action Film)
June 1, 2012 - June 1, 2012
Created mood and key concept artworks.
Principal Concept Artist at Legend of the Guardians (Feature Animation)
February 1, 2008 - June 1, 2010
Designed character, environment, and key mood artworks; nominated for Annie Award in Production Design.
Concept Artist at The Legend of Mir 3 (Wemae, Seoul)
January 1, 2003 - January 1, 2003
Freelance concept art for MMORPG development.
Concept Artist at Prison Tale (Prison Entertainment, Seoul)
January 1, 2002 - January 1, 2002
Freelance concept art for game project.
Concept Artist at Gun Z Online (Maye Entertainment, Seoul)
January 1, 2000 - January 1, 2002
Freelance concept art for game project.
Art Director at Face Production
January 1, 1998 - January 1, 2000
Led design and visual direction for animation and commercial projects, including the KBS special animation.

Education

Bachelor's Degree in Visual Design at Chung-Ang University
January 1, 1992 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming