I’m a creative Unity developer specializing in interactive mobile experiences. I blend code and design to create games that feel alive through fluid UI, responsive gameplay, rich animations and satisfying feedback. My work focuses on juiciness and detail: making every interaction enjoyable and memorable. I’m experienced across gameplay systems, UI design, and mobile optimization, and I thrive in creative teams where ideas evolve quickly and the boundary between art and tech disappears.

Daniel Diaz

I’m a creative Unity developer specializing in interactive mobile experiences. I blend code and design to create games that feel alive through fluid UI, responsive gameplay, rich animations and satisfying feedback. My work focuses on juiciness and detail: making every interaction enjoyable and memorable. I’m experienced across gameplay systems, UI design, and mobile optimization, and I thrive in creative teams where ideas evolve quickly and the boundary between art and tech disappears.

Available to hire

I’m a creative Unity developer specializing in interactive mobile experiences. I blend code and design to create games that feel alive through fluid UI, responsive gameplay, rich animations and satisfying feedback.

My work focuses on juiciness and detail: making every interaction enjoyable and memorable. I’m experienced across gameplay systems, UI design, and mobile optimization, and I thrive in creative teams where ideas evolve quickly and the boundary between art and tech disappears.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced
German
Beginner

Work Experience

Chief Technology Officer at Realidad Virtual Honduras
January 1, 2018 - November 15, 2025
Led VR/AR development across mobile, web, and PC projects; served as lead Unity developer; published apps on Oculus Store, App Store, and Google Play; built Unity tools, MR interactions, and immersive interfaces; collaborated with AI and networking teams to deliver real-time overlays and streaming features; addressed hardware limitations with external casting pipelines and robust MR streaming.
Lead Game Developer at B1B Digital
December 31, 2023 - December 31, 2023
Developed and published three mobile games on Google Play; implemented ads and Firebase Analytics; managed publishing pipeline and store listings; led small teams of freelance artists; enhanced UI/animations and conducted market research to inform game design.
VR Developer at Duellmann Filmproduktion
December 31, 2025 - December 31, 2025
Developed a VR interactive film for international festivals and Oculus Store; built VR interactions, UI systems, and cinematic sequences using Timeline and Sequences; optimized 3D assets, lighting, and shaders; integrated motion capture and voice acting; delivered on time and coordinated with production.
MR Developer at MuseMe
December 31, 2024 - December 31, 2024
Developed MR applications for Oculus Quest 3 and Apple Vision Pro; implemented real-time video object detection and interactive overlays; created external casting pipelines to handle restricted headset camera access; built Unity tools and MR interfaces.
Unity & Blender Course Instructor at WeConnectArts
December 31, 2023 - December 31, 2023
Taught Unity basics, VR/AR development, animation, visual scripting, and Blender to professional artists; designed full lesson plans, slides, and project-based learning; guided students from prototypes to final projects; delivered lectures in English and Spanish.
Course Instructor - Game Design & Programming at WomenDoTech
December 31, 2018 - December 31, 2018
Taught programming fundamentals (Corona SDK) to classes of approximately 30 students; designed curriculum; mentored students; organized final showcases; supported women in tech.
Course Instructor - Game Design & Programming at Mediacity Labs
December 31, 2019 - December 31, 2019
Taught game design theory and programming in short-term courses for youth and adults; mentored students; guided prototyping, iteration, and portfolio development; bilingual instruction.
Lead Game Developer at B1B Digital
January 1, 2023 - January 1, 2023
Developed and published three mobile games; implemented ads and IAP; managed Google Play publishing pipeline; led small teams of freelance artists; improved UI and animations; conducted market research and asset evaluation for reskin opportunities.
MR Developer at MuseMe
January 1, 2024 - January 1, 2024
Developed VR and MR applications for Oculus Quest 3 and Apple Vision Pro; built Unity tools, MR interactions, and immersive interfaces; integrated real-time video object detection and interactive overlays; researched hardware limitations and implemented external casting pipelines for MR streaming; delivered performant MR features.
VR Developer at Duellmann Filmproduktion
January 1, 2025 - January 1, 2025
Developed a VR interactive film for international festivals and Oculus Store; built VR interactions, UI systems, and cinematic sequences using Timeline and Sequences; optimized 3D assets and lighting; integrated motion capture and voice assets; contributed production tooling and served as digital project manager.
Unity & Blender Course Instructor at WeConnectArts
January 1, 2023 - November 15, 2025
Taught Unity basics, VR/AR development, animation, visual scripting, and Blender to professionals; designed lesson plans and projects; introduced Oculus SDK, XR Toolkit, Timeline, Cinemachine workflows; mentored students; organized final showcases; delivered lectures in English and Spanish.
Junior Game Developer at AUREM Group
January 1, 2018 - January 1, 2018
Developed mobile AR applications and promotional games for Coca-Cola and Walmart; implemented gameplay mechanics and UI; built and optimized interactive AR experiences using Unity 2018, C# scripting, Vuforia SDK, and NavMesh; collaborated with a senior developer; shipped to Google Play and App Store or on-site campaigns.
Course Instructor - Game Design & Programming at Mediacity Labs
January 1, 2019 - January 1, 2019
Taught game design theory and programming in short-term courses; delivered lessons in Spanish; focused on Unity/mobile development; mentored students and oversaw final showcases.
Course Instructor - Game Design & Programming at WomenDoTech
January 1, 2018 - January 1, 2018
Taught programming fundamentals using Corona SDK (Lua) to classes of ~30 students; designed projects; guided girls in tech; coordinated with assistants; oversaw final showcases.

Education

BA in Game Design at University of Europe for Applied Sciences
January 1, 2022 - January 1, 2025
Graphics Design at UNAH
January 1, 2015 - January 1, 2015
BA in Game Design at University of Europe for Applied Sciences
January 1, 2022 - January 1, 2025
Graphics Design at UNAH
January 1, 2015 - January 1, 2015

Qualifications

3D Art and Animation
January 1, 2017 - January 1, 2017
Introduction to Videogames
January 1, 2017 - January 1, 2017
Game Design
January 1, 2017 - January 1, 2017
Professional 3D Modelling
January 1, 2017 - January 1, 2017
2D Animation
January 1, 2017 - January 1, 2017

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services