I’m Daniel Cioban, a 3D Artist and Motion Designer based in Cluj-Napoca, Romania, with 7+ years of experience creating commercial CG visuals, product visualizations, and motion design. I specialize in Cinema 4D and Redshift, and I enjoy working through the full pipeline—from look development and lighting/shading to animation and final rendering. I’ve worked both independently and within multidisciplinary studio teams, collaborating with clients and art directors from concept to delivery. Whether it’s style frames, hero assets, or polished product shots, my goal is always to deliver clean, high-quality visuals with strong lighting, textures, and motion that fit the brand and story.

Daniel Cioban

I’m Daniel Cioban, a 3D Artist and Motion Designer based in Cluj-Napoca, Romania, with 7+ years of experience creating commercial CG visuals, product visualizations, and motion design. I specialize in Cinema 4D and Redshift, and I enjoy working through the full pipeline—from look development and lighting/shading to animation and final rendering. I’ve worked both independently and within multidisciplinary studio teams, collaborating with clients and art directors from concept to delivery. Whether it’s style frames, hero assets, or polished product shots, my goal is always to deliver clean, high-quality visuals with strong lighting, textures, and motion that fit the brand and story.

Available to hire

I’m Daniel Cioban, a 3D Artist and Motion Designer based in Cluj-Napoca, Romania, with 7+ years of experience creating commercial CG visuals, product visualizations, and motion design. I specialize in Cinema 4D and Redshift, and I enjoy working through the full pipeline—from look development and lighting/shading to animation and final rendering.

I’ve worked both independently and within multidisciplinary studio teams, collaborating with clients and art directors from concept to delivery. Whether it’s style frames, hero assets, or polished product shots, my goal is always to deliver clean, high-quality visuals with strong lighting, textures, and motion that fit the brand and story.

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Work Experience

3D Artist at Artbinary®
January 1, 2020 - January 1, 2026
Created high-end commercial CG and motion design including hero assets, environments, style frames, and animation. Collaborated with art directors and production teams, coordinated artists, contributed to workflow optimization, and delivered visuals focused on look development, lighting, and rendering.
Freelance 3D / Motion Artist
January 1, 2020 - Present
End-to-end commercial CG, product visualization, and motion design. Responsible for visual development and look development through animation, lighting, shading, texturing, rendering, and final delivery.
3D Artist at Raymotion
January 1, 2019 - January 1, 2020
Worked on product visualization including modeling, lighting, and animation.
Graphic Designer at Betcore / Black Tree Software
January 1, 2016 - January 1, 2018
Branding work including icon design and digital/web graphics.

Education

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Qualifications

Industry Experience

Media & Entertainment, Consumer Goods, Professional Services, Computers & Electronics