Available to hire
Hello! I am Daniil, a Unity Game Developer with 6+ years of experience delivering commercial mobile, PC, and WebGL games across hypercasual, mid-core, and narrative genres. I focus on clean code, modular systems, and long-term project stability, and I enjoy building tools and editor extensions to boost team speed.
Beyond core gameplay, I love graphics and technical animation, shader development, custom rendering, procedural visuals, and animation-driven interactions that make projects feel polished on a wide range of mobile devices.
Experience Level
Language
English
Fluent
Work Experience
Senior Unity Developer at Dobro Games
September 1, 2022 - May 1, 2026Developed mobile games across a wide range of genres including hypercasual, puzzle, coloring, tower defense, and narrative-driven text quests. Built reusable infrastructure, contributed to PC project with in-house tools, and led rendering optimization, tooling, and project architecture across full production cycle.
Middle Unity Developer
June 1, 2022 - September 1, 2022Developed mobile gaming applications in Unity. Designed application architecture and core logic. Optimized UI layouts for responsiveness across devices. Reduced load times and remote asset memory usage.
Junior Unity Developer at Butcher's Games
March 1, 2021 - June 1, 2022Prototyped and shipped hypercasual mobile games from concept to App Store / Google Play release. Integrated analytics SDKs to support data-driven design decisions. Designed and balanced levels; maintained project documentation and collaborated cross-functionally.
Indie Unity Developer
January 1, 2020 - March 1, 2021Developed and shipped multiple Android games end-to-end: architecture, gameplay systems, 2D / 3D assets, UI, VFX. Gained deep hands-on experience across game design, prototyping, and mobile performance optimization.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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