Hi, I’m Danil Dluzhnevskii, a 3D animator and generalist with over 5 years of multidisciplinary experience in game development and VFX production. I specialize in high-impact UA creatives for global hits, including Race Master (500M+ installs) and Coloring Book, and I excel at shaping stylized character animation, rigging, and technical optimization, thriving at the intersection of art and engineering. I’m also a luthier and 3D-printer enthusiast who designs and manufactures precision tools for building acoustic guitars, a hobby that fuels my passion for craftsmanship, technical problem-solving, and attention to detail.

Danil Dluzhnevskii

Hi, I’m Danil Dluzhnevskii, a 3D animator and generalist with over 5 years of multidisciplinary experience in game development and VFX production. I specialize in high-impact UA creatives for global hits, including Race Master (500M+ installs) and Coloring Book, and I excel at shaping stylized character animation, rigging, and technical optimization, thriving at the intersection of art and engineering. I’m also a luthier and 3D-printer enthusiast who designs and manufactures precision tools for building acoustic guitars, a hobby that fuels my passion for craftsmanship, technical problem-solving, and attention to detail.

Available to hire

Hi, I’m Danil Dluzhnevskii, a 3D animator and generalist with over 5 years of multidisciplinary experience in game development and VFX production. I specialize in high-impact UA creatives for global hits, including Race Master (500M+ installs) and Coloring Book, and I excel at shaping stylized character animation, rigging, and technical optimization, thriving at the intersection of art and engineering.

I’m also a luthier and 3D-printer enthusiast who designs and manufactures precision tools for building acoustic guitars, a hobby that fuels my passion for craftsmanship, technical problem-solving, and attention to detail.

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Experience Level

Language

English
Fluent

Work Experience

Senior 3D Generalist at Beresnev Games
January 1, 2023 - Present
Developed high-quality 3D marketing visuals for flagship titles and contributed to Race Master 3D with animations and visuals, while optimizing pipelines and internal asset libraries to improve production efficiency.
3D Generalist at SkywayLab
March 1, 2022 - January 1, 2023
Created stylized 3D character animations and managed the full animation cycle, shaping the complete visual look of 3D videos to closely match the game’s established style.
Lead VFX & Post-Production Manager at Mano Motion
July 1, 2021 - September 1, 2022
Project management: spearheaded production of YouTube shows with heavy CGI/VFX integration, managed timelines and creative vision from script to final delivery; on-set supervision and high-end compositing for polished visuals; built automation tools, rigs, and asset libraries to optimize production workflow.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming