Unity Developer with 4+ years of experience using C# to ship hyper-casual and hybrid casual mobile games in high-ownership startup environments. Skilled in end-to-end gameplay development and performance optimization for smooth mobile experiences. Contributed to improving CPI and player retention through gameplay iteration, while delivering games aligned with publisher expectations. Proven ability to work directly with founders, take ownership of development, and rapidly deliver polished titles for leading mobile game publishers, including Rollic and Voodoo.

Darren Henry

Unity Developer with 4+ years of experience using C# to ship hyper-casual and hybrid casual mobile games in high-ownership startup environments. Skilled in end-to-end gameplay development and performance optimization for smooth mobile experiences. Contributed to improving CPI and player retention through gameplay iteration, while delivering games aligned with publisher expectations. Proven ability to work directly with founders, take ownership of development, and rapidly deliver polished titles for leading mobile game publishers, including Rollic and Voodoo.

Available to hire

Unity Developer with 4+ years of experience using C# to ship hyper-casual and hybrid casual mobile games in high-ownership startup environments. Skilled in end-to-end gameplay development and performance optimization for smooth mobile experiences. Contributed to improving CPI and player retention through gameplay iteration, while delivering games aligned with publisher expectations. Proven ability to work directly with founders, take ownership of development, and rapidly deliver polished titles for leading mobile game publishers, including Rollic and Voodoo.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Hindi
Advanced
Tamil
Advanced
Malayalam
Intermediate
Gujarati
Intermediate

Work Experience

Game Developer at TapSwiftGames
January 7, 2026 - April 12, 2026
As the first and sole Game Developer at the studio, I built games from the ground up, taking ownership of the entire development process from prototype to release. I developed and shipped hybrid casual games in collaboration with Voodoo, including *Loopy Blast* and *Splash Pops*, while leading core gameplay development, feature integration, and overall game flow. Working closely with the founder on a daily basis, I rapidly iterated on gameplay concepts and helped shape the direction of each project. I also implemented level editors to streamline content creation, optimized gameplay performance to ensure smooth frame rates across a wide range of mobile devices, and delivered polished games that met publisher expectations, resulting in successful approvals and releases on the Play Store.
Game Developer at RedLine Games
August 12, 2024 - September 12, 2025
Shipped hybrid casual puzzle games for publishers including Rollic and Voodoo, taking ownership of end-to-end gameplay development, including core mechanics, UI, and overall game flow. Collaborated closely with the founder and cross-functional teams across engineering, design, art, and QA to deliver polished mobile game releases. Implemented gameplay mechanics across multiple hybrid casual puzzle titles, designed engaging core gameplay that achieved strong initial player retention, and optimized performance to maintain smooth frame rates on mobile devices. Developed level editors across multiple projects to streamline content creation for designers and delivered games aligned with publisher expectations, supporting successful releases on the App Store. Notable projects include Color Blocks Drop, Balloon Pop Jam, Sushi Craze, Cake Chaos, Slither Spot, and Cup N Stack.
Game Developer at MadOverGames
September 12, 2022 - May 11, 2024
Contributed to the development and successful release of multiple live bubble shooter games on both the Google Play Store and Apple App Store, including Bubble Shooter Original, Bubble Shooter Space, Beach Pop, Bubble Farmer, Toys Pop, and Dream Pop. Worked on bubble shooter titles that collectively achieved over 1 million downloads. Implemented core gameplay mechanics and UI systems while collaborating closely with designers and artists to refine gameplay behavior, user interactions, and overall player experience. Diagnosed and resolved gameplay and UI issues reported by QA, improving build stability and ensuring high-quality releases. Optimized gameplay performance to maintain smooth frame rates across a wide range of mobile devices and worked effectively within cross-functional teams to deliver stable builds aligned with production timelines.
Unity Developer at Implied Souls
October 29, 2021 - August 4, 2022
Developed hyper-casual games by implementing and refining gameplay mechanics across multiple game prototypes. Built gameplay features based on design requirements while collaborating closely with the founder, designers, and fellow developers to iterate and improve the overall player experience. Contributed throughout the full development cycle of games created for publishers, with a strong focus on delivering smooth, responsive, and polished gameplay.

Education

Full Stack Game Development at Outscal
October 1, 2020 - August 15, 2021
Bachelor of Computer Application at Veer Narmad South Gujarat University, Surat
July 1, 2018 - July 1, 2021

Qualifications

Secured 3rd rank in overall academic performance during graduation
July 3, 2018 - June 3, 2021
Awarded Final Year Excellence Award for outstanding performance in academics and cultural activities
July 3, 2018 - June 3, 2021

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment