Available to hire
Hello! I’m Eugene, a seasoned Game Developer with 15+ years of experience. Specializing in graphics programming, tooling and data-driven systems.
Demonstrated success in delivering high-performance game components through technical excellence and strategic problem- solving. Skilled at formulating complex technical requirements and transforming them into optimized solutions that enhance user experience and product value. I am open for worldwide remote opportunities as an independent contractor located in the EU.
Skills
See more
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity Graphics Developer at My Neighbor Alice
January 1, 2024 - December 31, 2026Pioneered WebGPU instanced rendering techniques to prove viability of the product in a new ecosystem. Reverse engineered complex shaderlab shaders and made them compatible with the new render pipeline and indirect instancing. Created build automation tools which sped up local testing of web builds. Implemented modular UI components, and font styling systems, which sped up UI prototyping and development. Ensured rendering compatibility between WEBGPU and PC platforms and different hardware. Optimized terrain rendering techniques and data management for better, smoother user experience.
Unity Developer at Dragons Lake
January 1, 2023 - December 31, 2024Feature implementation, profiling and optimization (CPU and GPU). Legacy code debugging and release preparation. App building and deployment. Automation and backend scripting. Game analysis and design.
Unity Developer at RemioVR
January 1, 2023 - December 31, 2024Feature implementation, profiling and optimization (CPU and GPU). Legacy code debugging and release preparation. App building and deployment. Automation and backend scripting. Game analysis and design.
Unity Developer at Starplay
January 1, 2023 - December 31, 2024Feature implementation, profiling and optimization (CPU and GPU). Legacy code debugging and release preparation. App building and deployment. Automation and backend scripting. Game analysis and design.
Unity Developer at Scopes
January 1, 2023 - December 31, 2024Feature implementation, profiling and optimization (CPU and GPU). Legacy code debugging and release preparation. App building and deployment. Automation and backend scripting. Game analysis and design.
Lead Game Developer and Product Architect (Unity) at Game Based Assessment
January 1, 2023 - December 31, 2023Developed both client and backend elements for the product, serving as the sole developer on the team. Designed client-side architecture, laying the groundwork for a maintainable and scalable application. Coordinated with SMEs to gather and implement product requirements. Managed Google Cloud Services for data storage and operational functionalities. Built Unity tools to streamline game development processes, including localization, analytics, and a custom engine for game mechanics. Handled Technical Art: asset import, configuration, and build optimizations while also automating in-text icons and developing a custom animation framework. Architected foundational game mechanics and modeled the game economy for required type of gameplay. Managed Android Deployment: Responsible for Android build and release cycles.
Unity Lead Developer at Dragons Lake
January 1, 2022 - December 31, 2023Proposed, negotiated and accomplished comprehensive refactoring of legacy code, introducing assembly definitions that accelerated compilation time and usage of Zenject containers that facilitated testing of game systems in isolation, along with resolving 'dependency hell' across the whole project. Developed a provisional backend solution with a pre-designed API, facilitating a seamless transition to the final backend system. Integrated 3rd party plugins to establish a connection between WebGL and Ethereum, broadening the game's capabilities and user features. Transformed UI architecture to an MVP (Model-View-Presenter) implementation, boosting usability and performance. Troubleshot and resolved performance issues related to UniRx and Async operations under WebGL, optimizing the game's responsiveness. Implemented camera effects using Cinemachine, creating transitions between 3D scene and UGUI. Authored comprehensive documentation for all developed systems.
Unity Developer at Ten Square Games
January 1, 2021 - December 31, 2022Implemented a modular, extensible analytics system that reported events to 3rd party providers, collaborating with internal analytics specialists. Implemented a dynamic tutorial system with UI effects and automation scripts. Developed a Unity editor tool to locate missing scripts and unassigned references. Conducted performance analysis to identify bottlenecks and informed optimization strategies. Initiated code refactoring to improve project architecture. Resolved issues with a third-party animation sequencing library and integrated multiple conflicting packages (Facebook, AppsFlyer, Helpshift). Partnered with backend and senior developers to create a Docker-based solution to automate code generation for client-server messaging integration.
Unity Developer at Heyworks
January 1, 2020 - December 31, 2021Added modularity to analytics system to support multiple data sources. Developed a robust framework for screen transition animations, enhancing UI interactivity. Leveraged DoTween to create visually compelling UI effects and new UI windows. Devised a procedural footstep detection system for characters with skeleton animations, achieving accurate and efficient footstep detection without relying on animation events. Authored and integrated character shaders and VFX, resolving shading issues in lightmapped environments.
Freelance Unity Developer at Sleep With Me
January 1, 2020 - December 31, 2020Developed a comprehensive app localization system. Integrated referral system Branch.io.
Freelance Unity Developer at HoneyMatch
January 1, 2019 - December 31, 2020Managed end-to-end development of a Unity project, including deployment, and content creation. Integrated Firebase Analytics and In-app Purchases.
Game Level Designer, Lead and Director at Independent / Self-employed
January 1, 2009 - December 31, 2018Established a game design map development pipeline, including testing, iteration, and rework based on feedback. Wrote technical requirements for essential design department tools, authored map documentation, developed WorldMachine scripts, and fostered a data-driven design approach with BI collaboration and data visualizations.
Education
Programmer and Teacher at Minsk Radio Technical College
January 1, 2009 - January 20, 2026Qualifications
Udemy: Product Owner Fundamentals
January 11, 2030 - January 20, 2026DDI: Development of Outstanding Leaders
January 11, 2030 - January 20, 2026Coursera: Simulation and Modelling of Natural Processes
January 11, 2030 - January 20, 2026Coursera: Model Based Systems Engineering
January 11, 2030 - January 20, 2026Industry Experience
Gaming, Software & Internet
Skills
See more
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Hire a Programmer
We have the best programmer experts on Twine. Hire a programmer in Krakow today.