- Composer
David Crundwell
- Adelaide, Australia
- 1 project
Website: _Website not available. net/signup_ I am a music composer, sound designer, and audio director with over 20 years’experience creating immersive audio for film, television, games, and digital media.
About
Website: Website not available. Sign in: https://www.twine.net/signup
I am a music composer, sound designer, and audio director with over 20 years’experience creating immersive audio for film, television, games, and digital media. I have contributed directly to more than 200 shipped titles, including high-profile franchises, managing the audio process from concept through to final mix.
I specialise in developing distinctive audio concepts and strong sonic identities, whether working independently or collaboratively with producers, designers, artists, and developers across in-person or remote workflows. With a Master’s degree in Music, I offer a keen ear for detail, a focus on audience or player experience, and the ability to
deliver polished, high-quality soundtracks at scale and under tight deadlines.
- Joined February 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Projects · 1
Work experience· 6 roles
Founded an independent game audio studio delivering music, sound design and implementation for film, TV, games and digital media projects. Own end-to-end audio production from concept through to final mix and delivery. Design sound effects, ambience, UI audio, music, and voice-over assets crafted to enhance the audience experience. Establish scalable workflows, sound libraries, and project structure to support consistent delivery across projects. Collaborate directly with designers, artists, and developers to integrate audio precisely within live production pipelines
Founded an independent game audio studio delivering sound design, music, and implementation for commercial game projects. Own end-to-end audio production from concept to final mix and delivery. Design sound effects, ambience, UI audio, music, and VO assets tailored to gameplay, animation, and player feedback. Establish scalable workflows, sound libraries, and naming conventions to support consistent delivery across projects. Collaborate directly with designers, artists, and developers to integrate audio within live production pipelines. Explore and apply emerging tools and AI-assisted audio workflows to improve creative iteration and production efficiency.
Designed and produced music soundtracks, sound effects, UI audio, ambience and VO for numerous commercially released gaming titles. Composer and audio designer for licensed game titles for well-known global entertainment franchises. Owned audio pipelines from concept through implementation and final mix across multiple studios. Collaborated closely with designers, artists, and developers to align audio with gameplay mechanics and animation. Established scalable sound libraries, naming conventions, and technical standards used across 45 studios. Initiated and operated an audio composition and design service for international game studios, delivering ~35 games per year
Education
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