David Gürçay-Morris

Available to hire

I'm a writer, editor, and designer with over a decade of experience shaping language and narratives for fiction, interactive media, and digital spaces.

About

I’m a writer, editor, and designer with over a decade of experience shaping language and narratives for fiction, interactive media, and digital spaces. I translate complex ideas into clear, engaging content that emphasizes evocative storytelling, increased accessibility and seamless user experiences.

Writing, editing, and design portfolio at Website not available. Sign in: https://www.twine.net/signup

Currently, I work as a remote freelance writer, line editor, copy editor, and proofreader. I have over 10 years of teaching experience a college professor, and a background in visual design and dramatic arts. I’m passionate about collaborative problem-solving, cross-cultural storytelling, and turning raw ideas into compelling, polished work.

  • Joined February 2026

Languages

  • EnglishFluent
  • Spanish; CastilianIntermediate
  • FrenchBeginner
  • TurkishBeginner
  • JapaneseBeginner

Industry experience

  • Media & Entertainment
  • Education
  • Gaming
  • Professional Services
  • Software & Internet

Projects · 3

Conducted a thorough line- and copy edit of the first three chapters of the completed novel in preparation for querying literary agents. Created a detailed style guide for those chapters, including characters, place names (real and imagined), invented words, and author’s preferred spellings.

This role should be credited as “line editor” and “copy editor” except the Twine platform doesn’t allow me to do so. The only “editor” roles it allows are for multimedia.

Work experience

Line Editor, Copy Editor, and Proofreader · Self-Employed, RemoteJan 2023 – Present · 3 yrs 11 mos

Collaborates with authors and creative teams on written content for fiction, games, and digital media, refining it into clear, coherent, high-quality content. Edited chapters of the urban fantasy novel October Girl and romantic comedy novella The Tea Wars, preparing them for publication on Kindle Direct Publishing (KDP). Partnered with a team of editors to copyedit, proofread, and QA The Maze Gallery, a collectively made interactive fiction game by 25 writers, maintaining individual authorial voices while unifying overall style and tone. Delivered in-depth line edits, copy edits, and an editorial style sheet, of How Prince Quisborne the Feckless Shook His Title, a text-based parser game that placed in the Top 10 at IFComp. Ongoing copyediting work on simplified rewrites of classic English-language novels (e.g. Anne of Green Gables) for ESL students in Japan.

Creative Writer · Self-Employed, RemoteJan 2020 – Present · 6 yrs 11 mos

Writes original speculative and interactive fiction, games, and digital media. Queries agents for representation for Suspicions of Ash and Discoveries of Thorn, while writing its sequel duology, Sestina and Tornada. Authored interactive fiction games published on itch.io across Ink, Twine, PICO-8, including Danainae psychopomp and Elvish for Goodbye (Top 40 Games, Interactive Fiction Competition 2022). Wrote the script and made a clickable prototype in Figma for Twin;souL, a new visual novel.

Professor of Theatre and Department Chair · Williams CollegeJul 2007 – Jun 2022 · 15 yrs

Led academic programs in design for the theater, mentoring students and advancing experimental approaches to storytelling through physical and digital media. Achieved tenure, was promoted to full Professor, and served as Department Chair, managing departmental operations, budgets, and strategic planning initiatives, while writing and editing operational documents for the department and college. Mentored students through hands-on design projects. Designed and delivered a course on 'Worldbuilding,' praised as a challenging and transformative academic experience.

Education

Master of Fine Arts in Set Design · University of Washington–Seattle2030 – 2026
Bachelor of Arts in Theatre & Studio Art · Williams College2030 – 2026
Certificate in Editing · University of Washington Extension2022 – 2023
UX Design Immersive · General Assembly2020

Certifications and awards

HERE Artist Residency Program (HARP)2012 – 2014

Developing new interactive performance, _Trade Practices_

Henry Hewes Design Award nominee2010

For scenic design for _LEAR_ (issued by the American Theatre Wing)

Numerous "Top 10 Shows" lists for multiple productions2009 – 2017

In the New York Times, The New Yorkers, Time Out: New York, The Village Voice, the Associated Press, and numerolus other publications nationally and internationally

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