David J. Franco
- London, United Kingdom
- 1 project
I'm David J. Franco, a seasoned audio designer and director with 15+ years of experience shaping sound for AAA, AA, and indie games.
About
I’m David J. Franco, a seasoned audio designer and director with 15+ years of experience shaping sound for AAA, AA, and indie games. From concept to in-game immersion, I’ve shipped moments that go boom, whoosh, and splash, and I excel at building end-to-end audio pipelines in Unity and Unreal 5 using FMOD, voice direction, and music integration. I’ve contributed to projects with publishers like 505 Games, THQ, Warner Bros., Square Enix, Konami, and Aspyr, and I’ve led voice talent casting, audio design, and pipeline direction for cross‑platform titles.
I thrive on rapid prototyping, cross‑platform development, and collaborating with remote teams. My credits span Scribblenauts to Meta-backed VR prototypes, with experience in mobile, Switch, PC, PS, and VR. I’m passionate about crafting immersive, story‑driven soundscapes that elevate gameplay and storytelling across platforms.
- Joined April 2018
Industry experience
- Gaming
- Software & Internet
- Other
- Media & Entertainment
Projects · 1
Work experience· 4 roles
Produced and implemented all audio using Unity and FMOD, contributing to 3 cross-platform titles (Switch/PC/PS) over a 5+ year period. Led hybrid audio/design work for a Meta-partnered VR project and directed hiring and voice talent for the full audio pipeline.
Indie development across Android titles, 3D narrative titles, VR prototypes funded by Meta, and Game Boy cartridge projects; released horror titles and a biographical adventure game for charity.
Designed licensed THQ titles on Nokia Series 40/60 platforms (MotoGP Manager, Ministry of Sound Club Manager, Lemony Snicket's Series of Unfortunate Events) and original IP concepts published by THQ Wireless.
Certifications and awards
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