I'm David J. Franco, a seasoned audio designer and director with 15+ years of experience shaping sound for AAA, AA, and indie games. From concept to in-game immersion, I’ve shipped moments that go boom, whoosh, and splash, and I excel at building end-to-end audio pipelines in Unity and Unreal 5 using FMOD, voice direction, and music integration. I've contributed to projects with publishers like 505 Games, THQ, Warner Bros., Square Enix, Konami, and Aspyr, and I’ve led voice talent casting, audio design, and pipeline direction for cross‑platform titles. I thrive on rapid prototyping, cross‑platform development, and collaborating with remote teams. My credits span Scribblenauts to Meta-backed VR prototypes, with experience in mobile, Switch, PC, PS, and VR. I’m passionate about crafting immersive, story‑driven soundscapes that elevate gameplay and storytelling across platforms.

David J. Franco

I'm David J. Franco, a seasoned audio designer and director with 15+ years of experience shaping sound for AAA, AA, and indie games. From concept to in-game immersion, I’ve shipped moments that go boom, whoosh, and splash, and I excel at building end-to-end audio pipelines in Unity and Unreal 5 using FMOD, voice direction, and music integration. I've contributed to projects with publishers like 505 Games, THQ, Warner Bros., Square Enix, Konami, and Aspyr, and I’ve led voice talent casting, audio design, and pipeline direction for cross‑platform titles. I thrive on rapid prototyping, cross‑platform development, and collaborating with remote teams. My credits span Scribblenauts to Meta-backed VR prototypes, with experience in mobile, Switch, PC, PS, and VR. I’m passionate about crafting immersive, story‑driven soundscapes that elevate gameplay and storytelling across platforms.

Available to hire

I’m David J. Franco, a seasoned audio designer and director with 15+ years of experience shaping sound for AAA, AA, and indie games. From concept to in-game immersion, I’ve shipped moments that go boom, whoosh, and splash, and I excel at building end-to-end audio pipelines in Unity and Unreal 5 using FMOD, voice direction, and music integration. I’ve contributed to projects with publishers like 505 Games, THQ, Warner Bros., Square Enix, Konami, and Aspyr, and I’ve led voice talent casting, audio design, and pipeline direction for cross‑platform titles.

I thrive on rapid prototyping, cross‑platform development, and collaborating with remote teams. My credits span Scribblenauts to Meta-backed VR prototypes, with experience in mobile, Switch, PC, PS, and VR. I’m passionate about crafting immersive, story‑driven soundscapes that elevate gameplay and storytelling across platforms.

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Work Experience

Audio Director at Digital Continue
January 1, 2019 - January 1, 2025
Produced and implemented all audio using Unity and FMOD, contributing to 3 cross-platform titles (Switch/PC/PS) over a 5+ year period. Led hybrid audio/design work for a Meta-partnered VR project and directed hiring and voice talent for the full audio pipeline.
Indie Developer at Self-Employed
January 1, 2016 - Present
Indie development across Android titles, 3D narrative titles, VR prototypes funded by Meta, and Game Boy cartridge projects; released horror titles and a biographical adventure game for charity.
Game Designer at 5TH Cell Media
January 1, 2005 - January 1, 2007
Designed licensed THQ titles on Nokia Series 40/60 platforms (MotoGP Manager, Ministry of Sound Club Manager, Lemony Snicket's Series of Unfortunate Events) and original IP concepts published by THQ Wireless.
Audio Designer at Self-Employed
January 1, 2005 - January 1, 2019
Produced audio content for the Scribblenauts series (iOS, DS, Switch) and contributed to titles for Shiver Entertainment, Digital Continue, and 5TH Cell; nominated for Best Sound (IGN Awards) for Drawn to Life.

Education

Add your educational history here.

Qualifications

IGN Indie Award nominee: Best Sound (Drawn to Life, 2007)
January 11, 2030 - May 15, 2026

Industry Experience

Gaming, Software & Internet, Other, Media & Entertainment