I’m David J. Franco, a seasoned audio designer and director with 15+ years of experience shaping sound for AAA, AA, and indie games. From concept to in-game immersion, I’ve shipped moments that go boom, whoosh, and splash, and I excel at building end-to-end audio pipelines in Unity and Unreal 5 using FMOD, voice direction, and music integration. I’ve contributed to projects with publishers like 505 Games, THQ, Warner Bros., Square Enix, Konami, and Aspyr, and I’ve led voice talent casting, audio design, and pipeline direction for cross‑platform titles.
I thrive on rapid prototyping, cross‑platform development, and collaborating with remote teams. My credits span Scribblenauts to Meta-backed VR prototypes, with experience in mobile, Switch, PC, PS, and VR. I’m passionate about crafting immersive, story‑driven soundscapes that elevate gameplay and storytelling across platforms.
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