DUNGEON FLUX
David Vincentius
Published
0
A 2D Roguelike implementing a Dynamic Difficulty Adjustment (DDA) system. The game utilizes Procedural Content Generation (PCG) algorithms to restructure dungeon layouts and Behavior Trees to adapt enemy AI logic in real-time. By tracking player metrics (kill count, HP, speed), the system dynamically generates personalized challenges tailored to 4 distinct playstyles (Speedrunner, Aggressive, Passive, Explorer)