I’m a Senior Unity Developer with a strong track record building mobile and WebGL games and interactive experiences, including online multiplayer. I thrive on calm, optimistic collaboration and blending technical leadership with hands-on implementation to ship features on tight production timelines.
I bring a pragmatic, user-centered approach to game and product development, coordinating closely with art direction and cross-functional teams to ensure robust performance, maintainable code, and engaging player experiences.
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Online Multiplayer Racing (Mobile) • Lead / Main Unity Developer
Lead developer on an online multiplayer mobile racing game, owning systems from prototype to production
Achieved stable performance at 60 FPS on mobile through profiling-driven CPU/GPU and memory optimizations
Reduced network usage from ~1 Mbps (prototype) to 20–30 Kbps per player in production by optimizing sync strategy, tick rates, message payloads, and replication (Mirror over KCP)
Built and maintained end-to-end online flow: matchmaking queue → match start → race session → results → return to lobby, backed by a .NET matchmaking server using SignalR in a multi-region and highly available server infrastructure
Improved loading times and content delivery through a production pipeline based on Addressables
Deployed and operated the server stack on Linux using Docker containers (matchmaking + gameplay
servers)
Pirate Online RPG (Mobile)
Pirate-themed PvP online RPG built in Unity as a long-running production side project
Implemented multiplayer gameplay using Mirror with a focus on PvP interactions, responsiveness, and stability on mobile networks
Built progression/quest-driven structure and gameplay systems designed for iterative content expansion
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