I'm Neil Gabriel St. Domingo, a game developer with 7 years of experience designing and implementing scalable UI systems for VR and PC platforms, specializing in Unity and C#, with a strong focus on user experience and performance optimization. I'm passionate about collaborating with designers, artists, and engineers to deliver immersive, intuitive gameplay. I've shipped VR/PC titles, built custom Unity editor tools to streamline project setup, and created robust tooling to accelerate development workflows while keeping UI frameworks maintainable and reusable across projects.

Neil Gabriel Sto. Domingo

I'm Neil Gabriel St. Domingo, a game developer with 7 years of experience designing and implementing scalable UI systems for VR and PC platforms, specializing in Unity and C#, with a strong focus on user experience and performance optimization. I'm passionate about collaborating with designers, artists, and engineers to deliver immersive, intuitive gameplay. I've shipped VR/PC titles, built custom Unity editor tools to streamline project setup, and created robust tooling to accelerate development workflows while keeping UI frameworks maintainable and reusable across projects.

Available to hire

I’m Neil Gabriel St. Domingo, a game developer with 7 years of experience designing and implementing scalable UI systems for VR and PC platforms, specializing in Unity and C#, with a strong focus on user experience and performance optimization.

I’m passionate about collaborating with designers, artists, and engineers to deliver immersive, intuitive gameplay. I’ve shipped VR/PC titles, built custom Unity editor tools to streamline project setup, and created robust tooling to accelerate development workflows while keeping UI frameworks maintainable and reusable across projects.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Game Engineer at Bit Planet Games, LLC
February 1, 2019 - February 1, 2026
Led the development of scalable and high-performance UI systems for game projects, overseeing architecture design, implementation, and optimization. Collaborated with designers, artists, and engineers to deliver intuitive, immersive user experiences while ensuring maintainable and reusable UI frameworks across VR and PC platforms.
Freelance Game Developer at Dark FX, Inc.
March 1, 2018 - May 1, 2018
Contributed to game development by optimizing sprite assets for improved performance and memory efficiency, conducting LAN multiplayer testing to ensure stability and gameplay reliability, and developing prototype games tailored to client requirements. Collaborated with cross-functional teams to refine gameplay mechanics, identify technical issues, and deliver functional, polished builds within project timelines.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment