3D visualization and product design specialist with 10 years crafting photoreal renders, configurable 3D pipelines, and interactive product visualizers for manufacturers and brands. I love building the systems behind great visuals — the automation, the asset pipelines, the tooling that makes complex products click. Fluent in 3ds Max, Blender, Fusion 360, and Adobe, with Python and JavaScript for the pipeline work.

Daniel Diaku

3D visualization and product design specialist with 10 years crafting photoreal renders, configurable 3D pipelines, and interactive product visualizers for manufacturers and brands. I love building the systems behind great visuals — the automation, the asset pipelines, the tooling that makes complex products click. Fluent in 3ds Max, Blender, Fusion 360, and Adobe, with Python and JavaScript for the pipeline work.

Available to hire

3D visualization and product design specialist with 10 years crafting photoreal renders, configurable 3D pipelines, and interactive product visualizers for manufacturers and brands. I love building the systems behind great visuals — the automation, the asset pipelines, the tooling that makes complex products click. Fluent in 3ds Max, Blender, Fusion 360, and Adobe, with Python and JavaScript for the pipeline work.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Intermediate
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Work Experience

3D Visualization Artist at Tacton Systems
September 1, 2025 - July 1, 2026
Delivered the 3D visualization layer for an engineer-to-order → configure-to-order transformation for a commercial truck body manufacturer. Decomposed a manual modeling pipeline into mechanizable steps and automated repetitive work with AI-generated MAXScript and configuration matrices, generating 165+ parametric assets across 21,000+ manufacturable configurations. Built Visual Logic and JavaScript configuration behavior for a stainless processing-equipment tank line, including dimensional variants, add-ons, and material/color rules, implementing against internal APIs and coding standards. Established repeatable AI-assisted workflows for asset generation and variant tracking so other contributors could run the process.
Parts Information Graphics Specialist at Caterpillar Inc.
March 1, 2021 - September 1, 2025
Built 76 complete 3D model files across 17 equipment categories covering multiple systems (hydraulic, electrical, air conditioning, powertrain, and engine systems). Engineered Python and MAXScript automation in Autodesk 3ds Max that increased annual model output by 41% (17→24 machines) while reducing build time per machine by 27% (80.8→44.4 hours). Optimized lightweight models for dealer-facing 2D/3D and AR applications, converting the legacy library into a successor pipeline.
3D Visual Artist & Designer at Ethan Allen Global Inc.
April 1, 2018 - April 1, 2020
Developed 10,000+ 3D assets for in-store retail and eCommerce technologies, including display planning, merchandising, and support for independent retail networks, as well as visualization for Disney resort properties. Produced photo-realistic interior environments and integrated 3D assets into AR/VR applications for iOS and Android.
Freelance CGI/Graphic Artist at Systematic Paleontology (Missouri S&T)
January 1, 2018 - August 1, 2020
Converted a physical, campus-only fossil collection into browser-viewable 3D for the Dept. of Geology & Geophysics distance-learning program. Defined the photographic capture spec, ran QA on reference batches, and modeled 66 specimens across 9 collections in Maya to scale the collection for remote learning.

Education

Master of Product Design and Development Management at Northwestern University
September 19, 2025 - June 5, 2027
Bachelor of Science in Computer Animation at Full Sail University
September 1, 2014 - September 2, 2016

Qualifications

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Industry Experience

Software & Internet, Manufacturing, Transportation & Logistics, Education, Media & Entertainment