Daniele Di Modica
js, and Unity. I have contributed to the full development lifecycle of live titles, specializing in gameplay programming, UI systems, animation integration, client-server communication, and performance optimization.
About
I am a Game Developer based in Brighton, UK, with commercial experience developing and shipping online games using TypeScript, PIXI.js, and Unity. I have contributed to the full development lifecycle of live titles, specializing in gameplay programming, UI systems, animation integration, client-server communication, and performance optimization. Currently working at Push Gaming, I collaborated on the release of Razor Shark Jackpots, working closely with designers, artists, mathematicians, and QA teams in an agile environment. Alongside my professional work, I am developing my own 3D puzzle-platformer in Unity and creating game assets in Blender.
- 1 year's experience
- Joined June 2026
Languages
- EnglishFluent
- ItalianFluent
Industry experience
- Gaming
More experts in Brighton, United Kingdom
Work experience
Developed and released Razor Shark Jackpots, contributing to gameplay systems, UI implementation, animation integration, client-server communication, and performance optimization throughout the full development lifecycle. Implemented client-side gameplay features and game logic using TypeScript and PIXI.js, collaborating with designers, mathematicians, QA engineers, and artists. Built reusable, configurable UI components and editor tools, integrated UI animations and symbol animations, and implemented audio event hooks to enable contextual sound design. Worked closely with backend and mathematics teams on client-server data schemas and communication requirements, and optimized performance for mobile platforms.
Developed Unity and TypeScript projects for Zepeto experiences, implementing power-ups, resource systems, tower-defense mechanics, and client-server synchronization. Built AI bot behavior using finite state machines, created 3D assets in Blender for a Roblox project developed with Coca-Cola, produced technical documentation, contributed to Game Design Documents (GDDs), performed playtesting and bug investigations, and tracked issues in Jira. Contributed to project proposals and game jam initiatives.
Education
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