David Coyle

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I’m David Coyle, a multimedia and audio production specialist with MA-level expertise and deep experience delivering audio, interactive media, and digital content across games, broadcast, and streaming.

About

I’m David Coyle, a multimedia and audio production specialist with MA-level expertise and deep experience delivering audio, interactive media, and digital content across games, broadcast, and streaming. I’ve led end-to-end audio delivery and built resilient production pipelines that keep quality high while reducing errors.

In addition to audio, I’ve been hands-on with modern web development and content systems—designing, deploying, and maintaining sites and interactive projects that prioritize performance, accessibility, and SEO. With a track record that includes BAFTA-winning work and experience with major brands and studios, I enjoy translating technical challenges into clear outcomes for cross-functional teams.

Industry experience

  • Media & Entertainment
  • Professional Services
  • Software & Internet
  • Gaming

Projects · 7

This track was an exploration into the Japanese concept of Yutori (living with spaciousness), it was a remote collaborative piece with the violinist and artist godzhiller. The associated video production furthers the exploration of the concept through animated visuals self-produced in Unreal 5.5 using audio reactive Niagara particle effects.

All music production and composition was done by myself with some additional writing and violin playing provided by godzhiller.
All visual production was done by myself.

  • Content Creator
  • Content Designer
  • Content Producer
  • +3

Night Trails was composed as a self-published track with a hyper lapse music video edited together from stock footage. The narrative tells a story of a night time journey out of the city into the countryside as dawn breaks.

  • Content Creator
  • Content Designer
  • Content Producer
  • +3

This self-published electronic music track was initially written and produced entirely in Logic, towards the end of production I engaged with a brass musician to add a more dynamic performance to the brass sections, which were then mixed back in replacing the original midi parts.

Music was written and composed by me in Logic Pro.
Visuals were designed and created by me using stock footage from an online library.
Marketing assets for socials were designed and produced by me.

  • Content Creator
  • Content Designer
  • Content Producer
  • +4

Christmas social post for KGC Talent combining bespoke music composition, original motion graphic design, and stock video.

  • Content Producer
  • Digital Producer
  • Motion Graphic Designer
  • +2

Social Media post using stock video, custom overlayed motion graphics, and a bespoke music composition.

  • Content Producer
  • Motion Graphic Designer
  • Music Composer
  • +1

Work experience· 6 roles

Freelance Web Design and Development · Self-EmployedJan 2025 – Present · 1 yr 11 mos

Designed and developed websites and digital properties with an emphasis on accessibility, performance, SEO, and maintainable content workflows. Built sites using the Astro framework with a Sveltia CMS, managed deployments on Cloudflare Pages, and integrated email routing (Resend) and newsletter tooling. Also handled DNS migrations and implemented analytics (GA4), alongside QA and continuous site maintenance.

Audio Production Manager & Producer II · Supermassive GamesNov 2021 – Sep 2025 · 3 yrs 11 mos

Led cross-functional game development teams and managed audio delivery across multiple titles including Directive 8020, The Devil in Me, and Switchback VR, with involvement in unreleased Dark Pictures franchise projects. Designed and implemented a continuous integration approach for the audio pipeline to reduce production errors and accelerate QA. Recruited and onboarded senior technical audio talent, provided line management and coaching for Audio Design and VFX teams, and built project reporting dashboards to track delivery milestones and resource allocation.

Audio Production Manager · Supermassive GamesNov 2021 – Sep 2025 · 3 yrs 11 mos

Working closely with the Discipline Directors, this role provided line and production management support for two separate discipline teams, Audio Designers and VFX Artists working on titles in the Dark Pictures franchise.

Implementation Support Manager (Contract) · Richmond FellowshipJan 2021 – Dec 2021 · 1 yr
Project Manager / Scrum Master · SkyJan 2005 – Dec 2013 · 9 yrs
Interactive Producer · Sky & ITVJan 2000 – Dec 2005 · 6 yrs

Education

MA Audio Production (Distinction) · University of Westminster2020
BSc Computer Science · University of Leeds2030 – 2026

Certifications and awards

Film Music Composition: Intermediate2024
MA Audio Production (Distinction) - University of Westminster2020

Testimonials · 5.0 from 1 review

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