I am Dmitry Kurtsman, a music composer, sound designer and audio integrator focused on crafting immersive game audio. I work end-to-end—from composing and recording to mixing, mastering, and integrating sounds with middleware (Wwise, FMOD) and game engines (Unity). I enjoy collaborating with teams to build dynamic, memorable soundscapes that support gameplay and storytelling.
I’m tech-savvy and comfortable with Agile, CI/CD and rapid iteration. My background includes leading a cybersecurity team at F-Secure and running my own music production project as Dee Kourtsman, which keeps me grounded in both creative and production workflows. I love contributing to professional audio or video game productions.
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My client runs Youtube channel with medieval covers on popular songs. I joined the project as composer, arranger and European music tradition specialist who re-creates modern songs using medieval instruments. My main goal was to preserve mood and distinct hooks of the originals, so listeners can recognize them and have fun.
See examples in “Fantasy and medieval” section of my reel https://www.twine.net/signin
Here’s the gameplay with music I wrote for few games:
Letters:
Save Mongway:
Blew TD
Here’s the score I wrote for the film “Lyla is late”
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