I am a senior iOS software developer and architect with 15+ years building and shipping iPhone and iPad apps. I work across the Apple stack (Swift 5/6, SwiftUI, UIKit, Combine, async/await, Core Data, CloudKit, ARKit, RealityKit) and have deep experience with App Store release management, TestFlight, Xcode Cloud, and code signing/notarization. I’ve led Release-1.0 App Store products and contributed to a digital-reader engine powering 40+ live apps. I enjoy taking products from architecture through release, leading iOS teams, and refactoring legacy Objective-C into modern Swift. I also leverage AI-assisted development tools to accelerate iteration and productivity. I’m comfortable owning a product end-to-end, from architecture to release, and I routinely collaborate with design, content, QA, and security teams to deliver secure, scalable Apple-platform software. I actively apply modern tools and practices to improve code quality, security, and delivery velocity across diverse domains such as healthcare, education, and security.

Denis Arsenault

I am a senior iOS software developer and architect with 15+ years building and shipping iPhone and iPad apps. I work across the Apple stack (Swift 5/6, SwiftUI, UIKit, Combine, async/await, Core Data, CloudKit, ARKit, RealityKit) and have deep experience with App Store release management, TestFlight, Xcode Cloud, and code signing/notarization. I’ve led Release-1.0 App Store products and contributed to a digital-reader engine powering 40+ live apps. I enjoy taking products from architecture through release, leading iOS teams, and refactoring legacy Objective-C into modern Swift. I also leverage AI-assisted development tools to accelerate iteration and productivity. I’m comfortable owning a product end-to-end, from architecture to release, and I routinely collaborate with design, content, QA, and security teams to deliver secure, scalable Apple-platform software. I actively apply modern tools and practices to improve code quality, security, and delivery velocity across diverse domains such as healthcare, education, and security.

Available to hire

I am a senior iOS software developer and architect with 15+ years building and shipping iPhone and iPad apps. I work across the Apple stack (Swift 5/6, SwiftUI, UIKit, Combine, async/await, Core Data, CloudKit, ARKit, RealityKit) and have deep experience with App Store release management, TestFlight, Xcode Cloud, and code signing/notarization. I’ve led Release-1.0 App Store products and contributed to a digital-reader engine powering 40+ live apps. I enjoy taking products from architecture through release, leading iOS teams, and refactoring legacy Objective-C into modern Swift. I also leverage AI-assisted development tools to accelerate iteration and productivity.

I’m comfortable owning a product end-to-end, from architecture to release, and I routinely collaborate with design, content, QA, and security teams to deliver secure, scalable Apple-platform software. I actively apply modern tools and practices to improve code quality, security, and delivery velocity across diverse domains such as healthcare, education, and security.

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Experience Level

Expert
Expert
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Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Amharic
Advanced
Bashkir
Advanced

Work Experience

Lead Software Engineer at Guardia Technologies LLC
December 1, 2025 - Present
Designer of a privacy-preserving, offline-first iOS healthcare billing app using Swift, SwiftUI, async-await/Combine and Apple frameworks. Developed on-device document scanning, OCR, layout parsing, and data extraction for EOBs, bills, claims, insurance records, and collection notices. Integrated Core ML models for entity extraction, semantic matching, anomaly detection, and patient-friendly explanation generation. Implemented cross-document reconciliation to match charges, payments, adjustments, denials, service dates, medical codes, providers, insurers, and patient balances. Optimized local storage, security, performance, and App Store-ready deployment across iPhone and iPad.
Cyber Research Consultant at Killswitch Cyber LLC
April 1, 2025 - Present
Conducting threat research and vulnerability analysis on iOS ecosystems, developing security tools, and automation scripts to enhance application security. Collaborating with cross-functional teams to integrate security throughout the software development lifecycle. Develop security tools, proof-of-concepts, and automation scripts for offensive and defensive use cases.
iOS Mobile Developer at Mass Virtual Inc.
October 1, 2023 - March 1, 2025
Lead iOS developer for Virtual Hanger for iPad 1.0 — a Learning Content Management System built in UIKit and SwiftUI with embedded Unity learning modules. Drove SwiftUI adoption for new product surfaces while keeping legacy UIKit code paths stable. Authored cross-platform Bash deployment scripts to streamline TestFlight and ad-hoc distribution pipelines.
Mobile Developer iOS at Mass Virtual Inc.
October 1, 2023 - March 1, 2025
End-to-end iOS development including UIKit/SwiftUI, refactoring to support new scanning products for data security, Unity-based learning modules on iPad, deployment to App Store/ad-hoc, and cross-platform deployment scripts.
Mobile Developer iOS at Mass Virtual
October 1, 2023 - March 1, 2025
Refactoring to support new scanning products for data security implementations. Virtual Hanger LCMS platforming for iPad with embedded Unity Learning Modules. Deployment of cross-platform Bash scripts to handle deployment for testing platform. OS level compatibility enhancements for legacy applications. End-to-end development of LCMS product for iPad based deployment in UIKit and SwiftUI.
Mobile Developer (iOS) at Mass Virtual Inc
October 1, 2023 - March 1, 2025
Designed and implemented LCMS and distribution for deploying web-based Unity training simulations on iPad OS. End-to-end development of iPad applications using UIKit and SwiftUI, focusing on data security and compatibility.
Consultant Software Engineer at Spirion
July 1, 2023 - October 1, 2023
Refactoring to support new scanning products for MAC/IOS data security implementations; cross-platform deployment scripts; OS-level compatibility enhancements; led end-to-end LCMS product development for iPad.
Lead Software Engineer at Spirion
July 1, 2023 - October 1, 2023
Lead Software Engineer in charge of 8 agent developers. Refactoring to support new scanning products for data security implementations. Deployment of cross-platform Bash scripts to handle deployment for testing platform. OS level compatibility enhancements for legacy applications.
Software Engineer at Spirion
July 1, 2023 - October 1, 2023
Consultant Software Engineer; refactoring to support new scanning products for MAC/IOS data security implementations; deployment of cross-platform Bash scripts to handle deployment for testing platform; OS level compatibility enhancements for legacy applications.
Cyber Research Consultant at Killswitch Cyber LLC
April 1, 2023 - Present
Develop security tools, proof-of-concepts, and automation scripts for offensive and defensive use cases. Generated real-time threat detection engine for Mac/iOS with real-time detection and advanced steganography.
Lead Software Engineer at Securemac (Angel Funding Initiative)
February 1, 2022 - September 1, 2023
Led enhancements for Mac applications focusing on malware detection and data security. Design of sandboxed version of MacScan3 and used secure bookmarks to grant access. Malware definitions generation project for populating international resource of latest zero-day threats.
Lead Software Engineer at Securemac
February 1, 2022 - September 1, 2023
Led the enhancement of shared Mac applications, focusing on malware detection and data security for MacScan3 and Privacy Scan. Designed and developed a sandboxed version of MacScan3 utilizing secure bookmarks for enhanced user security.
Lead Software Engineer at Spirion
March 1, 2020 - February 1, 2022
Enhanced and maintained shared C++ and Objective-C code for data security endpoint agents across multiple platforms, including iOS.
Consultant Lead Software Engineer at Spirion
March 1, 2020 - February 1, 2022
Enhanced and maintained shared C++ and Objective-C code for data security endpoint agents across multiple platforms, including iOS.
Consultant Software Engineer at dotdecimal
October 1, 2019 - February 1, 2020
Work with framework from Occipital scanning 3-D cameras with Occipital Structure Framework and LIDAR cameras; integration with treatment systems and UI/UX Design; applications deployed to App Store (decimal3D 1.0).
Software Engineer at dotdecimal
October 1, 2019 - March 1, 2020
Release 1.0 product. Worked with Occipital Structure Framework and LIDAR cameras. Integration with treatment systems and UI/UX design.
Senior Software Engineer at dotdecimal
October 1, 2019 - March 1, 2020
Developed a 1.0 product for the Radiation Therapy space, including Swift implementation and UI/UX design using UIKit and Structure Framework with LIDAR Camera.
Consultant Senior Software Engineer at dotdecimal
October 1, 2019 - March 1, 2020
Developed a 1.0 product for the Radiation Therapy space, including Swift implementation and UI/UX design using UIKit and Structure Framework with LIDAR Camera.
Software Engineer at Satcom Direct
July 1, 2019 - September 1, 2019
Developed iOS applications for in-flight connectivity solutions, enabling real-time communication and flight logging for pilots called SDCrew. Integrated various APIs for satellite communication and data transfer, enhancing functionalities.
Consultant Software Engineer at Satcom Direct
July 1, 2019 - September 1, 2019
Developed iOS applications for in-flight connectivity solutions, enabling real-time communication and flight logging for pilots called SDCrew. Integrated various APIs for satellite communication and data transfer, enhancing the functionalities of existing mobile applications.
Consultant Senior Software Engineer at DearDoodles Inc. (Angel Funding Initiative)
June 1, 2019 - July 1, 2019
Built an ARKit-based iOS POC that captured voice actors' facial expressions for use in augmented-reality character animation. Coordinated integration of Unity-designed character concepts into the iOS product environment.
Consultant Senior Software Engineer at DearDoodles Inc.
June 1, 2019 - July 1, 2019
POC and concept generation for Augmented Reality components; iOS app to record voice actors facial expressions with ARKit; integration of R&D into viable product concepts; coordination of Unity concepts into Mac/iOS environment.
Senior Software Engineer at Malwarebytes Inc.
September 1, 2015 - May 1, 2019
Developed native iOS applications for malware endpoint scanning and remediation, focusing on performance and user experience.
Senior Software Engineer at DearDoodles Inc
May 1, 2015 - July 1, 2019
POC and concept generation for Augmented Reality components. iOS app to record voice actors' facial expressions with ARKit. Integration of R&D into viable product concepts. Coordination of Unity concepts into Mac/iOS environment.
Senior Software Engineer at BlueToad Inc.
February 1, 2015 - August 1, 2015
Native Lead Developer for Digital Reader Engine; App Store presence; leadership in GCD best practices and revamp of reader to 2.x version.
Mobile Application Developer at Dear Doodles
June 1, 2013 - July 1, 2014
Designed and developed a mobile app for a children's educational platform, which included interactive drawing and learning features. Augmented Reality iOS App: Developed an iOS application integrating ARKit to livestream voice actors' facial expressions, showcasing innovative uses of AR technology.
Senior Solutions Architect at Houghton Mifflin Harcourt
April 1, 2011 - January 1, 2014
Spearheaded the design and development of digital learning products, including educational apps for the iTunes Store Algebra 1 Fusion, and Instant Readers. Lead Architect for redesigning Digital Book content generation to proprietary iPad products for Digital Learning platform in iTunes app store.
Senior Software Engineer at BlueToad Inc.
January 1, 2011 - August 1, 2014
Native Lead Developer for Digital Reader Engine. Apps on App Store to date: 36+ (Based on 1 core iOS App Frameworks). Provided full leadership in best practices for GCD and revamp of existing reader to the 2.x version.

Education

M.S. in Computer Information Systems at University of Phoenix
January 1, 1997 - January 1, 1999
B.S. in Computer Information Systems at St. Leo University
January 1, 1987 - January 1, 1990
M.S. at University of Phoenix
January 1, 1997 - January 1, 1999
B.S. at St. Leo University
January 1, 1987 - January 1, 1990
M.S. at University of Phoenix
January 1, 1997 - January 1, 1999
B.S. at St. Leo University
January 1, 1987 - January 1, 1990
Bachelor of Science in Computer Information Systems at St. Leo University
January 1, 1987 - January 1, 1990
Master of Science in Computer Information Systems at University of Phoenix
January 1, 1997 - January 1, 1999
Bachelor of Science in Computer Information Systems at St. Leo University
January 1, 1987 - January 1, 1990
M.S. in Computer Information Systems at University of Phoenix
January 1, 1997 - January 1, 1999
B.S. in Computer Information Systems at St. Leo University
January 1, 1987 - January 1, 1990

Qualifications

Agile/Scrum Methodologies
January 11, 2030 - December 5, 2025
Various Technical Workshops
January 11, 2030 - December 5, 2025

Industry Experience

Software & Internet, Professional Services, Media & Entertainment, Education, Computers & Electronics, Healthcare